Forum: Poser 13


Subject: How to use Genesis 9 character in P13

mini70 opened this issue on Oct 23, 2025 · 28 posts


mini70 posted Thu, 23 October 2025 at 10:08 AM

I want to make this character.   

 source:     Shinteo                                                                                                                                                                                                                                                 

DL: MK1 Kitana for G9













mini70 posted Thu, 23 October 2025 at 10:33 AM

Download the data and decompress it.




mini70 posted Thu, 23 October 2025 at 10:51 AM

In daz load G9.



In the scene select the colored part and remove it.





mini70 posted Thu, 23 October 2025 at 11:05 AM

Select --> Edit> Figure> Riging > Convert General Weingt to TriAx Weight.


Save G9 in Scene Subset folder..



mini70 posted Thu, 23 October 2025 at 12:25 PM

My Library> Scene Subsets> G9> Create Poser Companion Files...



I am so sorry. In Daz3d 4.24, Scene Subsets folder is not working. That's weird. 




mini70 posted Thu, 23 October 2025 at 1:28 PM

I deleted 4.24 dan installed 4.22. 

I moved all files from  My Daz Connect Library in Desktop to My Library in C drive.

This way, I can save the data only then.





Now We need Poser 11 & DSON Importer.

                                                                                                                           DSON will make files about G9 in that place.                                                                                                     


mini70 posted Thu, 23 October 2025 at 2:08 PM

Register My Library(Daz3d)  in Poser Library.



Load G9 from Daz3D's My Lybrary.


Noiw G9 appeared.



Let's activate the morph.



Let's apply the morph.



mini70 posted Thu, 23 October 2025 at 2:29 PM

For use in P12/13, you need to save the G9 in poser folder.



* Ref: https://www.renderosity.com/forums/comments/4405076/permalink

Meanwhile, anything Genesis to be loaded into Poser 12 needs to be modified in P11 first and then resaved into the Library. That means material collections, poses, hair, and clothing. Otherwise, the files will call upon DSON and we know that the program is not reliable in P12."

https://www.renderosity.com/forums/comments/4405122/permalink

"Load the figure into the scene. You should not see any call for the DSON script and if everything goes correctly, you should see a fully textured G8 figure appear in the scene."

 


mini70 posted Thu, 23 October 2025 at 2:34 PM

If you don't understand how, please read the instructions in here.


Ref: Genesis 3 Poser Updater



mini70 posted Thu, 23 October 2025 at 2:43 PM

Now, use the same method as above to make a file for G9's eyelashes, tear, eyes, mouth, and eyesbrows.



mini70 posted Thu, 23 October 2025 at 2:48 PM

Skin set

Beautiful skin


mini70 posted Thu, 23 October 2025 at 2:50 PM

If hair. you can inport as Cr2 or FBX or Collada file.





mini70 posted Thu, 23 October 2025 at 3:04 PM

mini70 posted at 2:43 PM Thu, 23 October 2025 - #4500884

Now, use the same method as above to make a file for G9's eyelashes, tear, eyes, mouth, and eyesbrows.



Please confirm these files with the character and activate morph(es) in P!!.



mini70 posted Thu, 23 October 2025 at 3:18 PM

mini70 posted at 2:50 PM Thu, 23 October 2025 - #4500886

If hair. you can inport as Cr2 or FBX or Collada file.



Cycle hair mat





hborre posted Thu, 23 October 2025 at 5:08 PM

Thank you very much.  I will closely look through the tutorial.


mini70 posted Thu, 23 October 2025 at 10:36 PM

mini70 posted at 2:43 PM Thu, 23 October 2025 - #4500884

Now, use the same method as above to make a file for G9's eyelashes, tear, eyes, mouth, and eyesbrows.


I'm so sorry I fogot if mouth, You have to export it as cr2.




Now the mouth was saved as cr2 in Poser.




mini70 posted Fri, 24 October 2025 at 12:01 AM

hborre posted at 5:08 PM Thu, 23 October 2025 - #4500890

Thank you very much.  I will closely look through the tutorial.

You're welcome!

mini70 posted Fri, 24 October 2025 at 12:08 AM

Now load G9 and the mouth in Poser 11.




Let's adjust the position of the mouth and then you have to Set Figure parent the mouth to G9's head.



Now, activate the morph of that mouth in P11.



vince5 posted Sat, 25 October 2025 at 5:04 AM

Merci pour ce TUTO


mini70 posted Mon, 27 October 2025 at 10:41 AM

vince5 posted at 5:04 AM Sat, 25 October 2025 - #4500915

Merci pour ce TUTO

De rien. You're welcome.

mini70 posted Mon, 27 October 2025 at 10:44 AM

How about?



Gisela posted Mon, 27 October 2025 at 4:14 PM

Gracias.


mini70 posted Thu, 30 October 2025 at 12:40 AM

Gisela posted at 4:14 PM Mon, 27 October 2025 - #4500970

Gracias.

You're welcome!

mini70 posted Fri, 31 October 2025 at 4:35 PM

Cycle: https://www.renderosity.com/gallery/items/3222286/cycle-mapedited




mini70 posted Sun, 02 November 2025 at 5:59 AM

Phisical: https://www.renderosity.com/gallery/items/3222163/scatter-scale



hborre posted Sun, 02 November 2025 at 12:04 PM

Your last post with a texture map plugged into each of the ScatterRadius RGB channels is something I am contemplating.  According to Blender, you can plug a texture map into the same channel on the PrincipleBsdf Node in Cycles.  I have yet to experiment with that option.  I will let you know my results.


Kalypso posted Sat, 08 November 2025 at 2:50 PM Site Admin

Is DSON still available anywhere?


hborre posted Sat, 08 November 2025 at 3:19 PM

Unless you have an account with DAZ3D and downloaded it from there, there is no availability otherwise.