Forum Moderators: nerd, RedPhantom Forum Coordinators: Digitell
(Last Updated: 2025 May 21 8:16 am)
I never have much luck with fbx in Poser. Something always winds up breaking.
But that looks to me like the material groups got bork'd.
You can try fixing it in Poser with the group editor but it would be easier and faster to just export the model from Blender as an obj (legacy obj export) and import it in Poser. You can save the material setup you have in Poser first and just re-apply it in the material room. (don't know why I said copy/paste)
I noticed something about your blender image. Over on the right where the materials are listed, any time you see a material name ending in .00# it usually means the material group is duplicated. Blender assigns that .00 extension to the material name so it can distinguish between them but Poser doesn't have a similar function.
So you'll need to remove the duplicate materials, or any materials that are overlapping each other on the same geometry. Basically a polygon can only have one material assigned to it, so if Poser sees geometry with more than one material group it doesn't know what to do with that and spits out bad results.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi,
I was asked to do a render of a free Star Wars (does warding sign) model. irrespective of what format I chose (fbx, obj) the materials do not transfer. So
I am forced to reconstruct the blend files' materials and it is driving me nuts.
The model renders ok in Blender as far as it goes but I am clueless in the use of blender so I only got the prescribed camera angle.
My attempt at reconstructing this (quite frankly) stupid material build fails abysmally.
So this is what my Poser looks like and the starship that has contracted UV measles
And this is a short piccie of the Blender build
And it is all due to a use of textures with different UV sizes. For some reason, despite the fact that I did think I'd managed to reconstruct the node build
I just cannot get the same result.
Arrrrrrgh! Please help! My brain is melting!
Star Wars Venator Model CGTrader