Wed, May 21, 1:08 PM CDT

Renderosity Forums / Poser 13



Welcome to the Poser 13 Forum

Forum Moderators: nerd, RedPhantom Forum Coordinators: Digitell

(Last Updated: 2025 May 21 8:16 am)



Subject: Imitating Cycles textures.


Pantherin75 ( ) posted Tue, 22 April 2025 at 7:33 AM · edited Wed, 21 May 2025 at 5:36 AM

Hi,


I was asked to do a render of a free Star Wars (does warding sign)  model. irrespective of what format I chose (fbx, obj) the materials do not transfer. So

I am forced to reconstruct the blend files' materials and it is driving me nuts. 

The model renders ok in Blender as far as it goes but I am clueless in the use of blender so I only got the prescribed camera angle. 


My attempt at reconstructing this (quite frankly) stupid material build fails abysmally.


So this is what my Poser looks like and the starship that has contracted UV measles 

xzMMDp91ZOIquytIWGCV9LBMbUFT77Dih3unHeJ4.jpg

And this is a short piccie of the Blender build

a1QeILCs7sS5IMfqwTmyTzlaNK7UKPiiEBZb2NPc.jpg


And it is all due to a use of textures with different UV sizes. For some reason, despite the fact that I did think I'd managed to reconstruct the node build 

I just cannot get the same result.

Arrrrrrgh! Please help! My brain is melting!



Star Wars Venator Model CGTrader


Pantherin75 ( ) posted Tue, 22 April 2025 at 7:37 AM

Oh and this is what the Blender render looks like in comparison
It has no measles

OdtOYmus4DY0ISlccuKvaQVx7IVgRp1y11bPC9o7.jpg


AmbientShade ( ) posted Tue, 22 April 2025 at 8:24 AM

Did you export the model from Blender? 

Looks like your material groups got lost so Poser is applying the texture to the entire model.

This is the export settings in Blender so that a model loads correctly in Poser: 

7xs1mqJc4NJHm4c359Q1pzk0zAUsBVHtt874ze0A.png



Pantherin75 ( ) posted Tue, 22 April 2025 at 8:35 AM

Well in this case, I was using the fbx in the archive.


AmbientShade ( ) posted Tue, 22 April 2025 at 9:07 AM · edited Tue, 22 April 2025 at 9:09 AM

I never have much luck with fbx in Poser. Something always winds up breaking.

But that looks to me like the material groups got bork'd.

You can try fixing it in Poser with the group editor but it would be easier and faster to just export the model from Blender as an obj (legacy obj export) and import it in Poser. You can save the material setup you have in Poser first and just re-apply it in the material room. (don't know why I said copy/paste)



Pantherin75 ( ) posted Tue, 22 April 2025 at 9:55 AM

Tried a few variations of along those lines.

Largely the same result after an export from Blender. The other file formats are also the same. 


Bit weird.. Precisely why I cannot quite figure it out. I know one of the textures has to be tiled differently but on the whole...


AmbientShade ( ) posted Tue, 22 April 2025 at 10:21 AM

I noticed something about your blender image. Over on the right where the materials are listed, any time you see a material name ending in .00# it usually means the material group is duplicated. Blender assigns that .00 extension to the material name so it can distinguish between them but Poser doesn't have a similar function. 

So you'll need to remove the duplicate materials, or any materials that are overlapping each other on the same geometry. Basically a polygon can only have one material assigned to it, so if Poser sees geometry with more than one material group it doesn't know what to do with that and spits out bad results.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.