OberonRex opened this issue on Oct 21, 2023 ยท 3 posts
OberonRex posted Sat, 21 October 2023 at 9:35 AM
I have laboriously turned a model into an all brass version, but I had to assign brass to each and every body part individually. So, to change it to, say, marble, currently would mean assigning marble to each and every body part, individually. Were it an object, rather than a figure, I'd just create a new material in Group Editor and Assign Material to each sub-part, but I can't figure out how to work the same trick with a figure. And I do want to keep the model as a figure, rather than converting it into an object.
What I want is to be able to drop a material onto the model (or do the work in the Material Room), and have it apply to all of the model, all at once. Right now the only approach I can see is some Python. Any better ideas?