Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Oct 06 9:53 pm)
I have not read about Delaunay (IIUC, tri-based) mesh but I am aware of two addons on the Blender Market one of which claims to be compatible with Poser characters and they are much more reasonably priced than Marvelous Designer one is called Cloth Weaver the other is Simply Cloth Pro Both seem like if combined in a cloth making workflow could produce items at a level close to Marvelous Designer. You can find both at Blender Market I can not post a direct link since they do sell some items that are similar to what is sold here so direct linking is not allowed. Perhaps you might want to look at them.
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Thanks, Lobo. I actually have Cloth Weaver. It's very actively supported and updated.
I guess what I was looking at was the finished cloth and how it deformed. With Cloth Weaver you also end up with quad-based mesh, not tris. Almost all - if not all - of Poser's dynamic cloth is quad-based. I'm just wondering if
1) delaunay is all it's cracked up to be,
2) you need a special sim engine to deform it correctly and
3) there's a way to optimise quad-based cloth.
I tried the Tesselate Tool in Blender - think that's the one - some time ago and the results were not stellar: the cloth took longer to deform and looked pretty ordinary when it was done. Probably something I stuffed up.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I have simply cloth and it comes with some built in presets for different cloth fabrics like denim cotton and such I have not gotten cloth weaver yet it is on my wish list for the next time it goes on sale I had Marvelous for year but really could not dedicate the time to really learning and for the cost for a year it was money down the drain and that was my own fault. I am not familiar with delaunay I will have to look into it
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Thanks for replying, Lobo. Blender is such a massive piece of software with its fingers in so many pies (sorry for the sticky metaphor) that it is virtually impossible for anyone to have even a passing knowledge or even exposure to all aspects of the software. I've gotten into AI character development using Discord/Midjourney and what can be done with just typing in text into a prompt is positively mindboggling - this text:
Charlotte Veil, beautiful woman, braided bun hair, black hair, white peasant dress, light makeup, 4K --ar 16:9 --q 2
produces this image:
All I wanted to do was create textures for my figure, and this was the rabbithole I ended up going down. BTW: this is NOT an actual person... this is an AI-generated figure. Sort-of does my head in... as you look at the gallery of both Midjourney and Leonardo.ai, it sort of leaves you breathless.
Sorry, didn't mean to throw more confusion into the topic: delaunay is an odd-enough beast to wrestle with, all on its own.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
First that is a lovely image I have not explored or jumped into the rabbit hole of all the new AI tools as of yet I have seen some already being bought into Blender as potential tools for creating textures and enhancing renders with addons and you are so right in general Blender has it's fingers in so many cookie jars it is impossible to know all the different potentials it can achieve only an individual's imagination is it's limit
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Not to necro an old thread, but I do wish Blender's posing tools for figures was a bit more seamless, less work... more like Poser's. I'd be using Blender at the moment instead of Poser 12, which I just invested in. Stupidly, I thought at first, but my whole wander down the AI rabbit-hole has taken me to Stable Diffusion, which enables renders not far from Midjourney's. My biggest issue had been getting the figures to obey the prompts, but here is where Poser is (and Blender so SHOULD) kick in: with the ControlNet add-on to Automatic1111, you CAN make the figure pose the way you want them to. This is so a gamechanger, Lobo.
This is a great time to enjoy technology! I created this office:
just by entering this prompt into Stable Diffusion: elegant reception of an office, tasteful furnishings, well-lit, flowers, plants, couch, reception desk,
AI did the rest. Colour me addicted.
Anyway, hope new figure-posing tools for Blender (not Rigify) become available that will give Poser a run for the money.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
WOW is all I can say I have not explored AI use at all so I am way behind the learning curve on it use I might have to serious look into it and experiment. As to pose tools with in Blender another area I do not have enough knowledge in but will agree that the task of Posing is easier in side of Poser
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
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Preamble: because writing for orchestra in Musescore involves viewing a score, and said score pretty much only fit on my monitor if I made the notes and staves really small, I decided to get a bigger monitor. So, I saved up a portion of my little allowance and was finally able to get a 32 inch Philips on special. Plugged it into my Macbook Pro, only to find out that it's too old to drive that monitor. Fortunately, I still have my (almost-unused) desktop, which allowed the new monitor to display at the correct resolution. All that to say: I won't be staying with the Mac much longer... it'll be Linux Mint and Windows 10, unfortunately.
I'm fond of dynamic cloth, both in Poser and in Blender. At this point, the workflow will likely be that I'll be posing figures in Poser (including a very rough cloth sim), then exporting the posed, clothed figure to Blender to finalise the sim and do my rendering. To that end, I just created a V4 figure (with several morphs to make her look a bit more realistic), and am using that figure to tailor dynamic cloth items. And looking at the mesh has brough up some interesting questions.
I'm not prepared to plunk down the (to me) extortionary sum required by Marvelous Designer for their software, but there's no question that their mesh is in many ways superior to the quad-based mesh most commonly found in dynamic cloth for Poser, particularly in how it deforms in a sim. I've read some threads on BlenderArtists on Delaunay (IIUC, tri-based) mesh and was just wondering what your experience has been with this.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Metaphor of Chooks