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Poser - OFFICIAL F.A.Q (Last Updated: 2022 May 23 10:44 am)


Subject: Strand-Based Hair Revisited for the Millionth Time


Believable3D ( ) posted Sun, 03 April 2022 at 10:03 PM · edited Sat, 21 May 2022 at 4:43 PM

I confess: I'm obsessed with hair, or at least Poser hair.

The other day, I put in a P12 feature request for something like Blender's particle-based hair system. I actually like the way the strand-based hair from Poser's Hair Room looks, as such, which is a big reason why I keep going back to it even though I have literally dozens of transmapped hair products. Blender's particle hair construction is similar (I think) but the approach is much more robust.

Poser's problem of course is that the Hair Room doesn't even have the two most basic styling tools required to style hair properly — comb/brush, or scissors. (Ideally, both would work across multiple groups, but now I'm really dreaming....)

I suspect that the way the software is written even those basic styling tools are pretty much an impossibility, or presumably, they would have been included long ago.

That styling issue is why I find the Hair Room so aggravating, and why I keep trying to reuse other people's very outdated hair for old figures and see how far I can push them. Long, long ago, Adorana thankfully somehow managed to do Hair Room styles (for V3) where the hair itself at least looked natural without being extraordinarily messy. (Any time I've got far toward getting a style that is largely the "shape" I want, by then there's usually quite a mess of hair everywhere, not to mention uneditable "flyaways" floating around.)

Unfortunately, many of Adorana's styles themselves were a bit ... odd, or at least unusual.

The most notable exception is Shena hair, so I keep coming back to that and seeing what I can do with it, trying to push the realism as far as I can.

In this particular case, I've done a great deal of work with it — not just reducing the root and tip widths (and correspondingly upping the hair density), but also lengthening the hair and giving it a bit of kink (Shena hair by default looks just a little bit too perfect to my eye). The kink made the bangs look out of place, so I had to do a bit further work in terms of moving those strands downwards at the roots. That made a bit of scalp show, so I then also made a second copy of the hair. On the copy, I got rid of most of the groups, just retaining the second set of bangs and the groups near the front at the top. I dialled back the density on these but set the root thicknesses a bit higher, and then translated the groups around to fill in the exposed scalp.

And of course, I swapped out the default materials.

It's still recognizable as Shena hair, I think, but more natural, I think. Still not 100% happy with the bangs, and second copy probably made the front top hair just a bit too hMsnkjhKVXlN8aIEUc5FjouCCBe8Gpl9NG98Eq1x.jpgthick, but I think it looks pretty good. Note though that this is an in-progress render; it's already been going for a few hours, and is still showing the Path Tracing Sample as 142/576.

I also have a pretty nice blonde render from before I did a lot of the more ambitious alterations. On that version, you can see why I ended up having to do further work with the bangs. I'll probably post that too.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sun, 03 April 2022 at 10:04 PM

Oops. The image ended up in the middle of the text. Sorry about that....

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sun, 03 April 2022 at 10:08 PM

U70IQbOSYWZLp26WH3Wcp50dtkrph9hK4iI4R2gF.jpg


Here's the blonde version I mentioned. There are a few modifications already here, but not nearly what I ended up with.

As you can see, the bangs were kind of floating once I dialled in the kinks. I like the way the material looks, though.

Honestly, I may have been better off just starting over from scratch with the bangs, as I'm not really satisfied with them in any version. I'll probably still do that.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


RedPhantom ( ) posted Sun, 03 April 2022 at 10:17 PM
Forum Moderator Online Now!

These look good. I like the look of strand-based hair too. With a good style, it can look so much better than most transmapped. I've been thinking about getting back into the hair room to try to make some new hair, but I have too many projects already and not enough time to be in poser as it is. Maybe soon things will settle enough for me to try.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 12 and win 10


odf ( ) posted Sun, 03 April 2022 at 11:31 PM

This makes me wonder how hard it would be to style hair in Blender and somehow convert it to Poser hair. I remember doing kind of the opposite at one point, which was exporting Poser hair as a mesh to be used in Lux, so the data format can't be too complicated.

-- I'm not mad at you, just Westphalian.


R_Hatch ( ) posted Sun, 03 April 2022 at 11:59 PM

It also plays nicely with OctaneRender, my favorite way to visualize Poser scenes, since it has an interactive mode. In fact, trans-map hair is practically unusable with Octane, unless you want to go insane with material nodes. I wish there were more strand hair products/freebies available.


Y-Phil ( ) posted Mon, 04 April 2022 at 1:19 AM

Woah... Great result! I've never been able to do something with Poser's Hair Room

Y-Phil.


Win10 on i7 8700K@4.3Ghz, 32Gb, GeForce RTX 2080 Ti, 2x 2Tb ssd + 1x 6Tb hd, Poser 11, Poser 12, Octane, HDR Light Studio


Believable3D ( ) posted Mon, 04 April 2022 at 2:00 AM

Heh. Thought I'd see how difficult Blender's particle tools are. Keep in mind that I don't know my way around Blender AT ALL (as you can tell by the fact I don't even have the eyes right) -- just struggled my way through the first few parts of BlenderGuru's donut tutorial last night to get my feet wet. This style is really bad, but given it's the first time I've played with it, I can definitely see the potential. The tools definitely make more sense than the ones in the Hair Room. (Also rendered really fast — 4:04. No noise in the hair after a couple minutes. Granted there's nothing in the scene, but all there is the Poser scene above is an HDRI. I certainly couldn't get that quality of hair render out of P11 that fast, although I know the Cycles version of P12 is a big leap faster.

cFR2IEk7YSeJnvc5eRqiUcqqFfdWzpi8IsmXWcJW.jpg

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Mon, 04 April 2022 at 3:17 AM · edited Mon, 04 April 2022 at 3:17 AM

Same newbie hair in Blender with just a few more minutes' work and an HDRI environment thrown on. (Incidentally, 1920x1080 render took roughly 8 1/2 minutes.) Dang, I want this capability in Poser....

7FBMMX7LEF3mTD9icapUj1WWQn9CRfY3QF8bFPZz.jpg

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


RedPhantom ( ) posted Mon, 04 April 2022 at 6:51 AM
Forum Moderator Online Now!

Blender hair can be converted to mesh to be used as transmapped hair. I haven't figured out if it can be exported in a way to be used in the hair room. Conversely, strand hair can be exported and used in blender. But you need to have the show population checked. Poser often crashes when exporting it. You can then edit it. There's more about it here https://www.renderosity.com/forums/threads/2958451/poser-strand-hair-in-blender for if you want to render in blender.



Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 12 and win 10


Believable3D ( ) posted Mon, 04 April 2022 at 2:23 PM

Yeah, I think I knew you could convert Blender hair to mesh and use it in Poser. But for me, that defeats the purpose, because then you lose the look of real strand-based hair.

Since it's Poser's styling tools that are such a problem, I don't think I'd personally be all that interested in exporting from the hair room to Blender.

Exporting from Blender to Poser's Hair Room, on the other hand ... I wish that could be done. That's the one transference I could see myself using. But I doubt the capability exists.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


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