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Poser 12 F.A.Q (Last Updated: 2024 Apr 18 2:45 am)
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I contacted tech support about this some time ago inquiring about this same concern. They responded that as long as you don't use the value 3 the node will work as if you are using 2 values. But I do things on the side of caution, so I would zero it if you are doing adding and subtraction, and set it to one if doing multiplication or division. I'm not that trusting.
Blender does have a third input and the one case I found for it is Multiply vales 1 & 2 then add in value 3. Also the Poser Documentation should have listed all the cases where the third value is useful. That third value threw me the first time I saw it as I was trying to copy a shader and it had a math function with only two inputs and all i could find was 3.
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What version of blender are you using? I'm using 2.93 and this is the math node I get
Or maybe I should ask which node you're looking at?
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Yeah, I've started to notice that. In Blender, the 3rd value doesn't show up often, but some of the other nodes do it more.
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I use Poser 13 and win 10
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In the math node, there's a third value slot. If I'm copying a shader from blender, there isn't a third value. Do I put a zero in that or leave it at .5? Either way, depending on the function, it seems like it could change the output.
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Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10