3dcheapskate opened this issue on May 17, 2021 ยท 19 posts
3dcheapskate posted Mon, 17 May 2021 at 6:53 AM
I hardly ever go near the cloth room, and when I do I always seem to run into problems.
This year I decided to do a maypole. The pole is one imported OBJ, the streamers are another imported OBJ shown here as imported, at frame 1:

I set up a fairly basic sim in the cloth room for the streamers - collide against the ground and the pole, set the vertices at the top of each streamer to a constrained group (they're inside the mesh at the top of the maypole -I vaguely recall that I had to do that last time, and I also had to make the pole into a figure), and use defaults for everything-ish
The simulation seems to calculate okay...

... but when I play the sim (or move the timeline slider in the Pose room everything (except the frame counter which cycles round and round) just sits still going "Hmmph! No! I'm not moving"

So what bleedin' obvious thing have I missed 'ere then ?
The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.