Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Oct 06 9:53 pm)
Thank you Robyn for the share I actually am subscribed to his channel so great add thank you
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
Whoa, thank you Robyn!!! I just bookmarked him, because procedural textures are something I definitely want to know more about.
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OK . . . Where's my chocolate?
You're very welcome - I made a lot of use of the "pause" button. In another one of his videos I ran into dramas because of a similarly named node: if you do this one, avoid the Converter->Math:Subtract node and use the Converter->VectorMath:Subtract node instead.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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As some might have already divined, I'm a bit of a Bagginsbill groupie... particularly back in the day, in Poser. His approach to node development involved math, and Python. Certainly not everyone's cup of tea, certainly. But his results were impressive. Well, I think I may have found Blender's "Bagginsbill"... similar approach to nodes, quick-witted, doesn't come up for air once he's head-down/bum-up stuck into putting shaders together. I'd be starting with his knit shader first.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Metaphor of Chooks