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Poser - OFFICIAL F.A.Q (Last Updated: 2021 Nov 30 12:48 pm)

Subject: Only Part of L'homme Dynamic Shirt Renders

MeInOhio ( ) posted Thu, 23 April 2020 at 10:41 PM · edited Mon, 29 November 2021 at 7:16 AM

I bought the L'Homme shirt for L'Homme V2. I have Poser 11.3 and L'Homme V2. The shirt loaded as a prop. I had the figure at the T pose at frame one and the final pose I wanted around frame 25. I then went into the Cloth room and created a simulation (just like in the video I watched). It all went well (after I figured out why the shirt was falling through the floor.) I had selected the upper body, but forgot about the arms.

In any case, after I got it to workI went back to the Pose room, and left it on frame 30. I loaded a back drop into my scene, messed with the lights and then rendered the scene. But only parts of the shirt show up when the scene is rendered. All I get is the collar and the cuffs. The body of the shirt and the sleeves both disappear. But I can't figure out why. I went through the shirt parts and all the visible options seem to be checked. So what am I missing? What am I doing wrong?

This is may first time using the Cloth room. In the video they exported the shirt and made it into one object and then imported. Since this shirt was created as dynamic, I figured that it should be ready to go as is. But later I saw that it does have body parts. Is that a problem? Is a dynamic shirt different than what goes in the Cloth room?

In the cloth room there were two buttons at the top right of the panel. I think the top one was Calculate Simulation and the one beneath was Play Simulation. I just did the first one. I don't remember them using the Play button in the video I watched. Could that have anything to do with it?

I think I'll try just loading the shirt into a new scene and see if it renders that way.


Kalypso ( ) posted Fri, 24 April 2020 at 1:26 AM · edited Fri, 24 April 2020 at 1:27 AM
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Is this the product you're talking about? If so, you are correct, it's dynamic and ready to go as is. But it does NOT have body parts, it can't because it's just a prop not a figure. Where are you seeing these body parts? Are you talking maybe about material zones? Can you show us a screencap of your material room with the sleeves material selected because maybe for some reason a transparency was set there by mistake?

MeInOhio ( ) posted Fri, 24 April 2020 at 8:24 AM · edited Fri, 24 April 2020 at 8:26 AM

Yes, that is the shirt I was talking about. And you are correct, I mistook the body parts for the material zones. The shirt part has the transparency set to 2. All the other shirt parts have the transparency set to 1. I tried setting the shirt transparency to 1 and now it all renders. Attached is the Material settings for the shirt.![Dynamic Shirt Settings. Dynamic Shirt Settings.PNG

seachnasaigh ( ) posted Fri, 24 April 2020 at 9:22 AM

MeInOhio posted at 9:18AM Fri, 24 April 2020 - #4387165

I tried setting the shirt transparency to 1 and now it all renders.

That transparency value = 2 was the first thing I noticed; You probably should also connect from the transparency map (image map 2) to the specular value socket. Otherwise, you get specular highlights in areas which are supposed to not be there, giving the appearance of transparent plastic.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5

MeInOhio ( ) posted Sat, 25 April 2020 at 10:12 AM

So should Map 2 be plugged into both the transparency and the specular value socket? Or just the specular socket?

primorge ( ) posted Thu, 28 October 2021 at 6:58 PM · edited Wed, 17 November 2021 at 10:22 AM
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"So should Map 2 be plugged into both the transparency and the specular value socket? Or just the specular socket?"

Drag another line out from image map 2 transmap, leaving the already existing line to transparency in place, and plug it into the specular value socket. The black of the transmap will negate specular in the transparent areas, serving as a specular mask in addition. Black is zero value in such use.

Also, if not already, via image_source make sure any B/W (alpha, mask, height, etc) maps are set at custom gamma 1.


randym77 ( ) posted Thu, 28 October 2021 at 7:34 PM
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If this is the shirt by Tipol...there's two different versions. One open, one closed. They look the same when you first load them; you won't see the difference until the sim is run.

You have to choose the right material files. They are labeled Open or Closed in the Materials section of the library. If you apply a Closed material file to the Open shirt, or vice-versa, it will look funny.

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