Forum: Blender


Subject: Blender 2.8 and Above Tips Tricks and Tutorials

Lobo3433 opened this issue on May 08, 2019 ยท 78 posts


Lobo3433 posted Wed, 08 May 2019 at 7:39 PM Forum Moderator

With all the buzz about Blender 2.8 and since the beta releases have become more stable felt it was time to start a Tips Tricks and Tutorials thread so all can start exploring and sharing information they have come across that will befit our community here. I am going to start it off with this new info demo I found on Blender Nation that is about the new features in the add mesh category so jump in and post anything you come across that might be useful

Blender 2.8 extra meshes and primitives to start your project, the best included free add-ons

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Wed, 08 May 2019 at 8:32 PM

Cool! Thanks for the link Lobo. Anything informational about version 2.8 will be greatly appreciated. 🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Thu, 09 May 2019 at 7:48 AM Forum Moderator

I am actively going thru stuff daily and when I find gems I will be posting them here going to start working in 2.8 myself to get my brain migrating to the new version as well easier to explain things when I understand them myself

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Thu, 09 May 2019 at 11:24 AM

Well, I still need a new laptop with an updated OpenGL, but I just found a link to this video on YouTube, and thought folks might be interested in seeing it. I haven't watched it as yet.

Blender 2.80 Homestretch Weekend Summary

Sounds like the official 2.8 non-beta release will be out soon.

Edited to Add: OK, just checked, and there's no specific tutorial info, this is just a guy talking about where 2.8 is, and where it's going as far as development.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Fri, 10 May 2019 at 7:24 AM Forum Moderator

Thanks for sharing Miss B I am sure it could answer some question on members mind

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Fri, 10 May 2019 at 12:43 PM

You're welcome Lobo, and that's exactly why I thought posting the link would be beneficial.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Sat, 01 June 2019 at 9:20 AM Forum Moderator

Here is a new tutorial I do not think I have given the particular subject enough exposure in the forum in the past so here goes

Blender 2 8 modular plant creation with modifiers

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Sat, 01 June 2019 at 1:24 PM

BOOKMARKED!!! I always wondered how Lisa Botanticals created such wonderful plants and trees. 🙂

Of course, I have no idea what modeling software she uses, but this would give me an idea of at least where to start.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Sun, 02 June 2019 at 9:41 AM Forum Moderator

I have not given enough attention to these types of tutorials and so will keep my eye open for more either building out door environments which I know CG Geek on You Tube has a couple of forest and jungle tutorials on build such environments and there is a pretty good one on Udemy called Blender 2.79 Nature environment creation it is 20 hours long but goes into detail of how to make unique leaves branches it is I think the most complete series I have ever seen

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Sun, 02 June 2019 at 2:02 PM

Oh, I'll definitely have to check that out, as so far I have liked the classes I've signed up for at Udemy.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Mon, 03 June 2019 at 12:03 PM Forum Moderator

It is a long course 20 hours I got it myself during one of the sales hope to start it during the summer it looks like it will cover allot

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Lobo3433 posted Fri, 21 June 2019 at 10:33 AM Forum Moderator

New Updated video on Modifiers in Blender 2.8 All Blender 2.8 modifiers explained. (updated)

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Lobo3433 posted Sat, 20 July 2019 at 9:44 AM Forum Moderator

Complete Beginners Guide to Blender 2.8 | Free course | Part 1 | The Interface

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Sat, 20 July 2019 at 11:18 AM

Oh, that's going to come in handy. I have one of his video tutorials on the Node Editor bookmarked. I'll have to bookmark this one too. Thanks for posting it. 🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Sun, 21 July 2019 at 9:18 AM Forum Moderator

Yes it does look like a very basic and not complicated beginners tutorial to become familiar with the new interface and modeling in 2.8

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Lobo3433 posted Tue, 13 August 2019 at 11:17 AM Forum Moderator

Blender Fundamentals 2.8 Playlist thread

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Lobo3433 posted Thu, 22 August 2019 at 8:59 AM Forum Moderator

A great find by Robyn one of our long time members Blender 2.8 Beginner Tutorial - Part 1: Up and Running

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Lobo3433 posted Mon, 26 August 2019 at 8:16 PM Forum Moderator

Not really tutorials but a sort of transitional info guide by CGCookies Moving from Blender 2.7 to 2.8

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Mon, 26 August 2019 at 9:38 PM

BOOKMARKED!! I'll definitely need that when I'm able to install and use 2.8. Thanks Lobo! 🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Sun, 08 September 2019 at 10:47 AM Forum Moderator

OK here here are two free full tutorial courses that I think are worth mentioning to learning Blender 2.8

Blender 2.8 Swimming Pool New Full Tutorial + Free Material Bundle Included

Blender 2.8 Beginner Tutorial

Read the description on both to learn how to get the free resources

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Lobo3433 posted Thu, 05 December 2019 at 7:34 PM Forum Moderator

Good short tutorial on How To Setup PBR and Displacement in EEVEE AND Cycles [Blender 2.8]

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Thu, 05 December 2019 at 10:41 PM

These are looking good, so thanks for the links.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Fri, 06 December 2019 at 8:49 AM Forum Moderator

Yes that one is not to long and looks very useful

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Lobo3433 posted Sun, 17 May 2020 at 5:14 PM Forum Moderator

Just posting to refresh thread

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Sun, 14 June 2020 at 9:02 AM

Thanks to mishaps with various free standalone sculpt programs and a discussion with Miss B, I fell off the fence and landed in Blender 2.83 sculpt room. I was happy that I could get some interesting results immediately and while bumbling around blindly; but I found some beartraps as well.

So, the next step is quest for info, and that means Youtube Videos. This Grant Abbitt how-to is a good place to start. Grant Abbitt has a whole sculpt playlist and appears to be some sort of Blender god. Wow!

I would also watch the 2.83 sculpting Update video.


Lobo3433 posted Sun, 14 June 2020 at 11:21 AM Forum Moderator

Yes Grant Abbitt does have some very good tutorials on sculpting and CG Boost has a nice Blender 2.8 Beginners Course that includes sculpting and is a free course that includes a good keyboard short cut cheat sheet that is also worth looking into if you are interested

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Sun, 14 June 2020 at 11:31 AM

Hi Lobo, Thanks for that.


Lobo3433 posted Sun, 14 June 2020 at 11:58 AM Forum Moderator

Any time 👍

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Tue, 16 June 2020 at 2:32 PM

I've been working with B2.8x sculpt features and thought it might be a good idea to look at retopo techniques. I found some tutorial videos from Flipped Normals that might be of interest. These guys show how do retopo without an addon. It goes pretty well once you learn the techniques.

They have a for beginners retopo video, a face retopo demo, and a full-character workflow video.

Also, they have one for the Polybuild Retopo Tool that was added in B2.81.

It's good stuff!


Lobo3433 posted Wed, 17 June 2020 at 10:40 AM Forum Moderator

thanks for sharing Torquinox 👏

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Wed, 17 June 2020 at 2:10 PM

Thanks Lobo! I do my best! 😁

I should mention, anyone who watches the full character workflow video will see (as I did) that it's done in Z-brush and Substance Painter. That's not exactly what we want, but I'm thinking more about the process than the programs for that. There are demos for Blender-based workflows in Grant Abbitt's library. He has a 3-part B2.79 demo for making a low-poly game character.


Torquinox posted Fri, 19 June 2020 at 1:30 PM

I found a hard-surface modeling tutorial from CG Cookie. It's from June 2018 and takes place in B2.79b, but the discussion of modeling techniques transcends version. It's the video translation of a livestream. It's long, too. But it's a good discussion with an overview of different hard-surface modeling technologies and examples of problem-solving for subdiv techniques. The bevel tool is very important there!

There are 2 more parts demonstrating how to model a vehicle. Part 2 is exterior, part 3 is interior. I have not watched them yet, but I expect they will be illuminating.

If the videos seem too long, I recommend turning on the CC and cranking up playback speed as much as comfortable. For this, I was ok 2x. If you can't follow the action, then turn it down. But people speak very slowly in tutorials!


Miss B posted Fri, 19 June 2020 at 1:48 PM

Thanks for the link Torq, as I happen to like CG Cookies tutorials. I'm also more comfortable with hard surface modeling, though I've never attempted modeling a car before.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Torquinox posted Fri, 19 June 2020 at 2:23 PM

My pleasure, Miss B. This could be another exciting adventure for you! That would be good. 😁 I'm looking forward to seeing how they do an interior.


Miss B posted Fri, 19 June 2020 at 10:34 PM

Yes, I'm not sure how much interior work folks do on vehicular products, so should be interesting to see. It's one thing to do an interior of a house, or at least one or two rooms, but cars are so much smaller, you have to wonder how much they can actually put inside.

That said, I wouldn't be surprised if they model the interior first, and then build the exterior around it.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Torquinox posted Sat, 20 June 2020 at 7:28 AM

Interiors are important, and they are sometimes a weak point in vehicle models. Miss B, I think you're spot on about desigining the interior first, especially for spacecraft.

I sat through all 3 hard surface/car design videos and I have some thoughts about what I saw. The presenter makes the argument that nurbs are obsolete. Maybe in games and consumer 3D that is true, but I find that highly unlikely for industrial design. There is a fairly technical discussion to be had about that, but TL;DR: I think the CG Cookie guy is mistaken about that. With that being said, I liked Video 1 the best of the three. If you don't already know it, learn the Diamond. Seems very useful!

Video 2 is a sensible presentation of edge modeling using a blueprint. You can get much the same content from this Cryptonix video. Yes, I watched this one, too. This technique seems like a poor man's version of nurbs modeling, but it works. The technique is laborious. There is little discussion of modeling tires and wheels in any of these videos.

Video 3 is the one I was most interested to see and seemed the least immediately helpful. It's a demo of edge modeling without a blueprint. The idea of making a little guy out of ik bones was interesting. I may give that a go. But that video did not really deliver as much illumination as I hoped.

Enough videos for now. Time to work. 😉


Torquinox posted Thu, 23 July 2020 at 5:19 PM

Hello again! Here's another channel to check out. If you're interested in low-poly modeling, Imphenzia has quite a lot to say about it. He has many videos revolving around 10-minute modeling challenges. But he also has a much longer video, Learn Low Poly Modeling in Blender 2.83. It's loaded with tips and tricks as well as how-to. I recommend checking it out!

Some of these videos are very long! I like to watch them fast as possible and sometimes rewatch the highlights. I suggest increasing the playback speed and turning on subtitles. If you have 2 monitors, you can open Blender in one and play the video in the other. Then you can work along with the video, pressing the pause button as needed to do more in Blender before moving on.


Lobo3433 posted Wed, 11 November 2020 at 9:08 AM Forum Moderator

Just posting to refresh thread

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Fri, 13 November 2020 at 7:58 PM

Cheers Lobo! Let's talk about Josh Gambrell's new free Booleans tutorial set on Gumroad. I'm on his mailing list. This one looks very cool and it's not completely dependent on HardOps or other pay-extra plugins. It centers on built-in BoolTool and techniques for using that. I can't vouch for the whole thing because I just downloaded it - over 600mb for 21 movies - but I'm already learning new tricks.

This may be old news and everyone knows it but me, but I think we should be able to use Blender to emulate a lot of the modeling functionality from 3D-Coat. That is, we should be able to use high-poly subdivided primitives with booleans to generate complex surfaces on the fly and then do retopo at the end to get a nice clean mesh for mapping, animation, etc. It would be sort of a hybrid of sculpting and poly modeling. What do you think?


Lobo3433 posted Fri, 13 November 2020 at 8:44 PM Forum Moderator

I just got that today the Boolean tutorials and have not had a chance to view the videos yet but I do own several of their other tutorials and they are well worth the investment. I think one of the issues with Boolean work flow is the bring the models into other applications that do not handle Boolean so well like both Poser and Daz and retopology has to be part of that work flow if your planning on using with any other software package now been hearing allot how the retopo work flow in 3D Coat is coming a long way I have not had a chance to experiment with it but would be very interested in seeing any info that includes Blender in the mix. 3D Coat's Blender App Link seems to be very stable and have heard some positive things about it and that it might actually be a bit more stable than the ZBrush add-on for Blender so might be worth looking into using the 3D Coat app link to make creating with in Blender then retopo in 3D Coat might have to play with that in my head a bit

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Fri, 13 November 2020 at 9:15 PM

3D Coat does indeed have some wonderful retopo tools! But I've been learning a lot about retopo in Blender, and it really does let us do a good job! It might make sense to use an algorithmic retopo tool like Instant Meshes 3D Coat makes my machine run hard even when there is nothing on the screen. It's kind of weird that way. Very interesting, cool program. Creating in Blender and doing retopo and textures in 3D Coat is an expected workflow for 3D Coat. But Blender keeps getting better.


Lobo3433 posted Sat, 14 November 2020 at 10:02 AM Forum Moderator

I will have to look at Instant Meshes at the moment most of the things I consider making are not to complicated that requires allot of retopo work but have been looking at more hard surface and scifi builds like bots and drones but still in the learning status on those things. I have this growing library of modeling tutorials but I need to kick myself out of learning and just tackle something on my own with the knowledge I have accumulated if that makes sense confidence seems to be my worse enemy I can explain things for other to understand but do not have the confidence to take my next step.

Here is a current project

Clipboard01.jpg

Ref Image

(2).jpg

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Sat, 14 November 2020 at 4:04 PM

Ohhhh, that's coming along nicely Lobo. 😄

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Torquinox posted Sat, 14 November 2020 at 6:09 PM

I see, yes. That will look nice when it's done, Lobo. I'll be interested to see your bots and drones, too. I agree about tutorials. They're great, but the real test is to do something of your own with the knowledge.


Lobo3433 posted Sat, 14 November 2020 at 9:15 PM Forum Moderator

Well this is part tutorial and I have made some adaptations and modifications to make it work in Poser which the tutorial on its own merit would not import properly into Poser due to some of the booleans that the tutorial uses so I have had to rework the model to eliminate the Blender Booleans granted means few more polys hear and there so at least in that regard I think I am modifying the modeling style to sort of make it my own. So I am trying just is a process of doing different things to eventually make it work for what I would like to achieve in the long run

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Lobo3433 posted Thu, 17 December 2020 at 5:12 PM Forum Moderator

Some simple Blender projects for beginners that a good starting point if you are looking to learn Blender

9 Simple Blender Projects for Beginners

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Thu, 17 December 2020 at 10:40 PM

Ohhh, a nice group of tutorials. I'm especially liking the one for the table lamp, as that's a similar type lamp to the one they have in the Blender class I'm taking at Udemy. Thanks for the link Lobo. 🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Fri, 18 December 2020 at 8:41 AM Forum Moderator

Miss B posted at 8:40AM Fri, 18 December 2020 - #4407851

Ohhh, a nice group of tutorials. I'm especially liking the one for the table lamp, as that's a similar type lamp to the one they have in the Blender class I'm taking at Udemy. Thanks for the link Lobo. 🙂

Glad you like Miss B 👍

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Tue, 26 January 2021 at 7:46 PM

Here's an outgrowth of my search for texture and paint plugins. I found these tutorials about procedural texturing. One is a webpage and the other is this video. The video is a lot to absorb in very little time!


Lobo3433 posted Tue, 26 January 2021 at 8:07 PM Forum Moderator

Thanks for the share Torquinox have you looked at any of the tutorials on YouTube by Grant Abbitt he has some pretty good texture painting tutorials and they are usually 10 to 25 minutes long but covers the subject at a reasonable pace

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Tue, 26 January 2021 at 10:17 PM

Cheers Lobo! I've seen some of Grant Abbitt's tutorials. They're quite good. I'll have to look up the ones about painting and texturing. Thanks! :)


Lobo3433 posted Wed, 27 January 2021 at 9:21 AM Forum Moderator

Your welcome Torquinox any time

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Wed, 27 January 2021 at 5:50 PM

I've been investigating the paint tools and it appears they're a lot more full-featured than I thought. More good news all the time. Coupled with the procedural capabilities that I've seen, one should be able to get absolutely amazing results right in Blender. :) Just as an example, this bit with stencils and masks could be a lot of fun. It probably helps to pick a sample that goes along with your intended results.


Lobo3433 posted Wed, 27 January 2021 at 7:49 PM Forum Moderator

JnM has a few free addons of his own and he has been building his content rather rapidly the last couple fo months his hard surface modeling add is not up to Hard Ops but it is basic and not to bad to get a hang of well worth it to follow him on YouTube if you haven't yet

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Wed, 27 January 2021 at 8:13 PM

Thanks for the headsup Lobo! Looks interesting. Does it create a lot of n-gons?


Lobo3433 posted Thu, 28 January 2021 at 6:49 PM Forum Moderator

Torquinox posted at 6:42PM Thu, 28 January 2021 - #4411223

Thanks for the headsup Lobo! Looks interesting. Does it create a lot of n-gons?

I am not a 100% sure I been working with Fluent which has been a little easier to grasp than Hard Ops but JnM's is very basic not as advance as Hard Ops or Fluent I think Hard Ops has to many features and more suited for someone who already has a good grasp booleans and the hard surface modeling work flow Fluent has just enough that it is not like learning a whole new UI. I think no matter which tool N-gons are going to be an issue and retopology in one form or another is going have to be incorporated into any work flow to get rid of n-gons

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Thu, 28 January 2021 at 7:51 PM

Makes sense, Lobo. I agree with your assessment! Topology is an issue with all of those tools. Booleans are very cool, but they're also often a problem with respect to topology. Oh well. Every tool has its use and every problem has a solution! 😄


Lobo3433 posted Mon, 15 March 2021 at 8:30 PM Forum Moderator

Just Posting to keep Thread as Sticky

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Lobo3433 posted Sun, 02 May 2021 at 3:30 PM Forum Moderator

Blender Secrets - Creating a Robot Base Mesh

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Mon, 03 May 2021 at 11:20 AM

Robot prep procedure looks pretty cool but I think the model will require some retopo when it's done.


Lobo3433 posted Mon, 03 May 2021 at 1:53 PM Forum Moderator

yes well this one is actually a short series from what I can tell each tip is a different part of the robot

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Torquinox posted Mon, 03 May 2021 at 3:24 PM

Excellent!


Lobo3433 posted Sun, 16 May 2021 at 8:39 AM Forum Moderator

Came across this tutorial and it is simple but if you are like me I actually had trouble the first few times using the Spin tool when 2.8 first came out and here is a simple tutorial very basic on using the Spin tool even thou the tutorial says for Blender 3.0 this works in version from 2.8 and up

Blender 3.0 Modeling Basics Spin Tool Tutorial


Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Sun, 16 May 2021 at 12:00 PM

Thanks for the link Lobo. I never quite got Spin working in earlier versions of Blender. I had done it with an early version of Rhino years ago, and made a whole bunch of bowls, glasses, etc., so was really disappointed when I couldn't get it done as easily with Blender. It's been a while, so I'll have to play with it again, and this tutorial will certainly help when I get into 2.8.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Sun, 16 May 2021 at 12:56 PM Forum Moderator

I go the spin in earlier versions when using Nurbs and then converting to polygons I found this tutorial useful it made sense if that makes sense lol

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Sun, 16 May 2021 at 4:53 PM

Lobo3433 posted at 4:51PM Sun, 16 May 2021 - #4419298

I go the spin in earlier versions when using Nurbs and then converting to polygons

Ohhhhh, I've never used Nurbs in Blender, so didn't know that would work better. I'll have to give it a try in 2.79 and see how it goes. Thanks for the tip. 🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Sun, 16 May 2021 at 7:38 PM Forum Moderator

This is a bit of an old one but it is how I figured one use using spin tool and nurbs and never really explored more on using the spin tool this tutorial is dated but I think you can still do the same in current versions of Blender

Blender 3D NURBS : How to "lathing"/"lofting"-model in Blender / HD

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Sun, 16 May 2021 at 8:16 PM

Thanks Lobo. I did a search at YouTube earlier, and found a couple more tutorials for 2.79 that don't use Nurbs, so I'll check them all out, and see which method I like best.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 posted Sun, 16 May 2021 at 9:30 PM Forum Moderator

Cool let me know how they go

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Miss B posted Sun, 16 May 2021 at 9:39 PM

Lobo3433 posted at 9:39PM Sun, 16 May 2021 - #4419312

Cool let me know how they go

Will do. 🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Torquinox posted Sat, 03 July 2021 at 7:44 PM

This poor thread has been a bit neglected. Time to wake it from its dreamy state with this really awesome if older tutorial on modeling aircraft. Not a video, 12 web pages demonstrating loads of tips and tricks enroute to modeling a Halo helicopter. I like the way the model begins as a collection of simple primitives and becomes something awesome. http://www.cgarena.com/freestuff/tutorials/misc/aircraft/modeling.html


Torquinox posted Tue, 06 July 2021 at 11:04 AM

Continuing on in the vein of building models with better topology, here is the Topology Guides tips and tricks tutorial This begins showing a method for modeling a human hand and goes on to discuss various techniques for producing models with solid topology. It also seems to be Blender-centric.

Also, I forgot the forum software does not automatically provide links to web addresses so here is an actual link for the cgarena aircraft modeling tutorial mentioned in my last post.


Torquinox posted Wed, 07 July 2021 at 3:11 PM

Let's say you're not satisfied with the way your models are coming together. There is a tutorial for that in static web and video. This one is from cgcookie and discusses 6 key principles for 3D modeling.

And the html version is here

Here is the referenced Neil Blevins blog post.

And the YT video


Torquinox posted Mon, 12 July 2021 at 8:56 AM

This is another topology discussion by Polish 3D artist Michal Kalisz. It's a lot about efficiently blending cylindrical forms into curved surfaces. You can almost sum it up in one image but I recommend actually reading the article Tools and Tips for Hard Surface Modeling in Blender 2.8 . It was posted 3/19/20 . I wanted to post about it sooner but I lost track of it for a while and had some trouble finding it again.

There are embedded videos. It's worth a read and the engine models look great by themselves.


Lobo3433 posted Sat, 18 September 2021 at 3:59 PM Forum Moderator

Trying to refresh this thread 

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



Lobo3433 posted Thu, 23 September 2021 at 12:33 PM Forum Moderator

Bake Textures From One UV Map to Another UV Map

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page



parkdalegardener posted Sun, 26 September 2021 at 2:37 PM

I must be missing the concept here. Does anyone have any tips on this?

To me it appears that content management exists of "blending" the assets from one file with those in another thus building one huge .blend file that I pull assets from as necessary; provided it doesn't become so large my machine dies.

I assume my workflow is faulty. Example: I built a back alley scene to reflect the one behind my building. It contains 6 different garbage bins for the various types of waste and waste pickup. It also contains 4 different types of recycling bin and 3 types of trash can. A lot of these items; such as the recycling bins, come in more than one colour and the large garbage bins have different decals to denote the various trucking companies that collect them.

Now, my problem. I finished the scene and rendered it. Now, I simply want to save an asset collection of Waste Disposal Items that I may use in other projects at a later time. The workflow as I understand it is to save a .blend file with all my assets in a row, replicated with the different textures I have prepared for them. Give the .blend a good name like Waste Disposal Items, save it and call it a day. Now if I want a specific waste bin I load them all; unless I broke the whole thing down into more concise .blends with all implementations of any given bin in each .blend file. 

I'm an old guy. My mind wanders. I can't remember every itteration of every garbage can and what the heck I may have named them. Is there no way to see assets, in a group, without loading them first; and viewing them second? A complete waste of time suitable for one of the bins recently modeled.

Now if one of those bins should come in either aluminum or plastic, with or without scratches; my mind gets ready to explode. I have discovered Material Library VX. It appears to reinforce my bad workflow by only allowing me to save a material without any visual representation. I have lots of metal and plastic materials I've "saved for a later date." Right. Some cat named Fake User made sure that wasn't happening. I have him tamed now but that doesn't tell me just what "metal" is in a material till I load it.

I'm a visual kind of guy. Despite the thickness of the current lenses I would still prefer to see the materials I save and load in a visiual representation, if possible; without either loading a dozen different metal textures one at a time and removing them with Material Library VX till I find the one I want to apply to a bloody waste bin. Yep. Blood splattered alley way. Remember the decals above?

So; you get the drift of what I'm on here. Is there any way to visually peruse assets. Models, materials, and the like without loading a pile of .blend files looking for particular items or node arrangements?



Lobo3433 posted Sat, 27 November 2021 at 8:12 AM Forum Moderator

Adding objects to an already rigged and animated character

https://youtu.be/3jCE2Va0ChM

Lobo3433

Blender Maya & 3D Forum Moderator 

Renderosity Store

My Free Stuff

Facebook

Twitter

Renderosity Blender 3D Facebook Page