Forum: Poser - OFFICIAL


Subject: Geometric Edge Script

Digitell opened this issue on Aug 16, 2018 ยท 7 posts


Digitell posted Thu, 16 August 2018 at 10:25 AM Forum Moderator

A year or so ago I found a script ( That I lost somewhere with updates) that would change all material setting to one dimension on the Geometric_Edge, which would make it so you didn't have to select each individual material and change the settings. Default has the line to thick for my liking and I need to go into materials to change it. Does anyone know where this script is located or have it handy? Any help would be greatly apprecaited!

AMD RYZEN 9 9950X 16-Core 4.3GHz (5.7 GHz Turbo)
DDR5 64GBRAM
GeForce RTX 5070 Ti 16GB
Apevia 1000W GOLD Power Supply
Windows 11 PRO


ironsoul posted Mon, 20 August 2018 at 2:44 AM

Don't know if its the same script but have a look here



Digitell posted Mon, 20 August 2018 at 7:50 AM Forum Moderator

OMG yes! Thank you Ironsoul. That be it! Thanks so much! I lost it doing updates or something and have been searching for it. Thanks! :)

AMD RYZEN 9 9950X 16-Core 4.3GHz (5.7 GHz Turbo)
DDR5 64GBRAM
GeForce RTX 5070 Ti 16GB
Apevia 1000W GOLD Power Supply
Windows 11 PRO


HartyBart posted Sat, 15 September 2018 at 7:21 AM

Works fine in Poser 11, thanks.

Some may still do a Toon Outline render in Firefly, in order to selectively combine it in Photoshop with a Comic Book edges render.

But one of the problems with the Toon Outline is that when the camera gets close to a model, the image "speckles" (has lots of little widely spaced specks across it). I find this can be solved quite easily on a larger 4000px render, by simply applying Photoshop's "Dust and Scratches" removal filter at about a setting of 3, then adjusting brightness and contrast to bring the toon outlines back toward dark again.



Learn the Secrets of Poser 11 and Line-art Filters.


Digitell posted Sat, 15 September 2018 at 8:03 AM Forum Moderator

Thanks for that tip HartyBart! I have that speckle issue a lot! I usually render the image without the toon outline and put that layer below the layer that was rendered with the toon outline and then erase the specks on the toon outline layer. It is alot of work but it makes good results. I will give your method a try!

AMD RYZEN 9 9950X 16-Core 4.3GHz (5.7 GHz Turbo)
DDR5 64GBRAM
GeForce RTX 5070 Ti 16GB
Apevia 1000W GOLD Power Supply
Windows 11 PRO


HartyBart posted Mon, 01 October 2018 at 2:35 PM

Hi again. Here's another tip for getting a clean Toon Lines render, to combine with a Comic Book Preview render in Photoshop (and thus fill in missing gaps in the ink lines). The tip is to remove the Bump Maps from the character, props or entire scene. This is needed when the bump maps show up in an unwanted way on the Firefly render, with Poser trying to render each bump with a toon line and thus creating a mass of speckles when it's only supposed to be rendering toon outlines.

The easiest script I've found for removing all the bump maps automatically is "XS - Shader Manager for Poser" (XS 9) at Renderosity, which works fine in Poser 11. You launch XS9 then select the Character, apply "Toon" and tick "Reset Bump", Apply - and then the bump maps are gone. Also gone are all your diffuse materials, replaced by the XS 'Toon' plain shaders - so it's best to run this last in terms of running through your render outputs. And then don't save the file, after the textures are stripped off. (Note that tickling "Reset Bump" is vital - if you apply Toon in this way _without _ticking "Reset Bump", then the bump maps are retained even though the Diffuse materials have been swopped out for plain Toon shaders).

XS9 is a little expensive, and possibly there are other free 'texture stripping' scripts that will just remove the bump maps en-masse. But I couldn't find them.



Learn the Secrets of Poser 11 and Line-art Filters.


Digitell posted Mon, 01 October 2018 at 3:29 PM Forum Moderator

Hello HartyBart, Thank you for this information! Yes it seems the bump map does cause much unwanted dots in the cartoon render. I had not heard of this XS9 tool. Thank you for this info. It would be a great tool indeed. It is a bit expensive, but may be worth it for someone who needs to do a lot of toons!

Here is the link for those who may be interested:

XS9 Shader Manager For Poser

Many thanks for this info!

AMD RYZEN 9 9950X 16-Core 4.3GHz (5.7 GHz Turbo)
DDR5 64GBRAM
GeForce RTX 5070 Ti 16GB
Apevia 1000W GOLD Power Supply
Windows 11 PRO