Forum: Blacksmith3D & Texture Transformer Support


Subject: Why Is She Blue?

shannonsuzanne opened this issue on Jun 23, 2017 ยท 8 posts


shannonsuzanne posted Fri, 23 June 2017 at 5:14 PM

I'm trying V 2.0 Demo that I just downloaded to see if I want to purchase the full program or stick with V1. Leaning towards yes for the auto conversion now that I think I have it set up OK. Unfortunately, I have run into a problem. My skin material was OK, but my eye material turns her blue. As the demo only comes with V4 to Dawn, I am trying this out just to play with it.

Skin Works Fine Dawn.jpg

Dawn TT mess Up.jpg

I only selected a random V4 Skin and two eyes from the same product. Base mat looks OK (low res), but the eyes turn her blue. Any idea what happened?


fly028 posted Sat, 24 June 2017 at 2:18 AM Forum Moderator

Hello shannonsuzanne,

Could you make a screen shot of your output Shader? Maps does not seem to be correctly set and your base color should certainly be set to blue. I did not get this result while testing, my maps are loading well... PS: While converting, the main "base material" (whole skin) should be on top of your conversion list and flagged as main set

Hope it helps,

Best regards,


shannonsuzanne posted Sat, 24 June 2017 at 6:54 AM

I do not know how to make a screen shot of my output shader? Are you wanting to see the tab from the materials room or something? I am very novice level at "tweaking" any shaders or materials It could also be that I have set up something wrong at the beginning. I could not find the instructions for brand new initial set up anywhere for version 2. I do know the all over skin mat was the master file. I figured out that from the video. Thanks.


fly028 posted Sat, 24 June 2017 at 8:26 AM Forum Moderator

Hello shannonsuzanne,

With your blue character in the scene and DAZ or Poser open, in window, press "print screen" on your keyboard and in a photo editor (photoshop or gimp for ie) create a new file at your screen size and press "Ctrl+V". Re crop if you want to hide personal datas. Add the screen shot to your post.

If you are using 3Delight, sometimes, you need to adjust bump strength (move the slider for the bump value) as poser and DAZ may not be set with the same unit. Same for gloss or specular.Check that transparency (for cornea, eyesmoisture are well set to 1 with map attached) and it should be good;-)

For master file, if you already converted torso-face-legs and arms maps, they will not be converted again with the other sets except if the map s different in another set.

Let me know if it is clearer for you,

Best regards,


shannonsuzanne posted Sat, 24 June 2017 at 11:02 AM

screen shot poser 2.PNG screen shot poser 3 eye.PNG screen shot poser 4 material room.PNG screen shot poser 5 material room eye applied.PNG screen shot poser.PNG

I'm still not sure what you need to see. When I apply the base mat, it works just fine. When I apply the eye mat it turns her entirely blue. I also tried to convert a makeup map, and that turns part of her blue too. In the advance area of the Material Room it shows that the skin mat is going on OK. But apply the eye or makeup mat and it makes her turn blue and the diffuse color is blue, not anything like it should be.

Maybe I just am not advanced enough to use this. I had hoped this would work, but this skin that is messed up is the whole reason I was going to get it.


shannonsuzanne posted Sat, 24 June 2017 at 11:36 AM

Also, on a complete whim, I went into DAZ Studio just to see. I imported Dawn and added the converted skin, eyes, and makeup....they work fine in there?!Studio 4.9.PNG


fly028 posted Sat, 24 June 2017 at 2:00 PM Forum Moderator

Hello shannonsuzanne,

Thank you for your screenshots.

In poser, as you can see in the "Blue image", diffuse color is set to blue. No map is attached to this channel. It means that certainly the map is attached to the alternate diffuse channel or just that the artist forgot to turn diffuse color to white while saving its presets for eyes.....(I can understand, it's a long process and sometimes, we only control the concerned settings and checking that everything is working fine in the context...we are only humans :-))!! Just go to the shader, turn all the diffuse color to white and save again, it should correct it.

Best regards,


Blacksmith3D posted Sat, 24 June 2017 at 9:53 PM

Hello,

This looks like it might be the result of doing file transformations without using the "MASTER" file, which is required for partial maps like eyes, make-up, face, lips, or nails. Please make sure that you see our video tutorial on YouTube about this, because that is explained in detail: https://www.youtube.com/watch?v=yQFpQhLXmSk&t=1s

And, please note that you can get any of the 'Base' TTv2 packs for the TTv2 Free Trial by clicking on our FAQ forum link above. They will have the watermarks on them, though. (https://www.renderosity.com/mod/forumpro/?forum_id=12459&show_faq and linked here for your convenience)

Base packs are V4 to Roxie, V4 to Dawn, V4 to Gen2Female, M4 to Dusk, M4 to Gen2Male and M4 to Gen2Male Anatomy.