ironsoul opened this issue on Jun 02, 2017 ยท 5 posts
ironsoul posted Fri, 02 June 2017 at 12:57 AM
Hi Is there a way to duplicate an existing figure + child objects in a scene using the Python API, I can only see delete figure in the documentation.
structure posted Fri, 02 June 2017 at 2:54 AM Forum Coordinator
try this
# -*- coding: utf-8 -*-
import poser
scene = poser.Scene()
figure = scene.CurrentFigure()
scene.SelectFigure( scene.Figure( figure.Name() ) )
if figure:
poser.ProcessCommand( 1568 )
Locked Out
bagginsbill posted Fri, 02 June 2017 at 5:58 AM
Heheh. You have a little bit of extra, unnecessary code there. The expression
scene.Figure( figure.Name() )
is just going to give you back what you already have in figure, which is the currently selected figure.
As well, doing
scene.SelectFigure( scene.Figure( figure.Name() ) )
is just selecting the figure that is already selected.
That whole line doesn't do anything at all.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
ironsoul posted Fri, 02 June 2017 at 11:51 AM
Structure posted at 5:51PM Fri, 02 June 2017 - #4306486
try this
# -*- coding: utf-8 -*- import poser scene = poser.Scene() figure = scene.CurrentFigure() scene.SelectFigure( scene.Figure( figure.Name() ) ) if figure: poser.ProcessCommand( 1568 )
Perfect, thank you.
structure posted Sat, 03 June 2017 at 2:50 AM Forum Coordinator
bagginsbill posted at 8:49AM Sat, 03 June 2017 - #4306493
Heheh. You have a little bit of extra, unnecessary code there. The expression
scene.Figure( figure.Name() )
is just going to give you back what you already have in figure, which is the currently selected figure.
As well, doing
scene.SelectFigure( scene.Figure( figure.Name() ) )
is just selecting the figure that is already selected.
That whole line doesn't do anything at all.
Thanks Ted.
ironsoul posted at 8:49AM Sat, 03 June 2017 - #4306525
Structure posted at 5:51PM Fri, 02 June 2017 - #4306486
try this
# -*- coding: utf-8 -*- import poser scene = poser.Scene() figure = scene.CurrentFigure() scene.SelectFigure( scene.Figure( figure.Name() ) ) if figure: poser.ProcessCommand( 1568 )Perfect, thank you.
You're Welcome.
Locked Out