Forum: Carrara


Subject: Carrara for Game Artists and FBX/Collada

Black__Days opened this issue on Oct 30, 2015 ยท 4 posts


Black__Days posted Fri, 30 October 2015 at 11:49 PM

I am considering using Carrara 8 Pro to make assets for the Unity and Unreal asset stores, mostly characters. Can Carrara export rigged organic characters that deform and animate properly in Unity and Unreal? What, if any, are the limitations of Carrara's .fbx and .dae support, if any? Do those imports/exports have any weird quirks?

Thanks in advance for any help you guys can offer.


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