Forum: Carrara


Subject: New Carrara Animation. Sci Fi Funk 15.

SciFiFunk opened this issue on Oct 23, 2015 ยท 7 posts


SciFiFunk posted Fri, 23 October 2015 at 12:31 PM

Go beyond the Ghetto, go deep into the old city where the cameras have been removed, if you dare.

https://www.youtube.com/watch?v=CKP55l_dhrE

In the future the population seek protection with the city walls of the New London. Just outside those walls the level 4 citizens create ghettos and eek out a living feeding off the scraps of those inside.

The remains of "Greater London" are not policed or catered for. It's a wild west suitable for unscrupulous gangs. Our hero wishes to take a journey to one such conurbation, known in our time as Dagenham.

He gets a welcome which will set him on a brand new path of self confidence ....

more at https://www.facebook.com/scififunk?ref=hl


Steve K. posted Mon, 26 October 2015 at 12:07 PM

Just to add a thought to my DAZ comments ... the character animation @ 1:26 - 1:28 is very convincing. The two characters in the following several seconds not as much. No big deal as I realize they are background characters, but it does emphasize how good the first one is. And the overall character animation.


SciFiFunk posted Mon, 26 October 2015 at 12:23 PM

Agreed. Choreographing a fight scene is really demanding (co-ordination of the characters and the accuracy of the hits etc). So it's a question of "where do I make the time sacrifices?" given that you never get enough time to do it how you really want to. I put most effort into the Taxi Boss and just making sure the fighting lines up (hit/fall hit/fall).


Steve K. posted Mon, 26 October 2015 at 2:24 PM

Yes, it comes across as very convincing. The kind of smoothness there's never time for in the 48 Hour contests. In truth, I more often than not just live with whatever mocaps I have B-]


SciFiFunk posted Mon, 26 October 2015 at 2:41 PM

"whatever mocaps I have". Yes me too, but I'm sure we agree they are start-points. Also the NLA sequencer can be good for combining actions with certain muscles turned off. :)


Steve K. posted Mon, 26 October 2015 at 8:30 PM

I think you're ahead of me here, I'm not sure about the muscles. I have used Poser format mocaps for a long time (Eclipse Studio, PoserMocap), in many cases with little or no adjustments. B-{ I have more recently been using the NLA with clips from imported Animate files, and yes, lots of flexibility. I also have some M4 Muscle Morphs which I've been trying to find a use for ... I really do like to avoid dialogue, and one way is to have the actors use expressions and body language.


SciFiFunk posted Tue, 27 October 2015 at 3:51 AM

Yes lipsync is a pain in the wrong end, I use camera movements to disguise, and/or show the listeners expression to avoid now and again. re: Turning things off I mean on an NLA track you can select which body parts it will affect. Put track 1 minus the arms and track 2 only the arms and you can combine for example.