Steve K. opened this issue on Aug 13, 2015 · 11 posts
Steve K. posted Thu, 13 August 2015 at 6:51 PM
I've got M4 loaded and go to the texture room, then select the "SkinFace". It has the default texture map of the face, then I try the "Multiply" and use the "Noise function: Fractal Noise" for Source 2. (The default texture map becomes Source 1). The idea is a sort of plague, and it looks pretty good, some black nasty marks on the face. But when I animate the head, the black marks slide around on the face. I tired some different mappings (parametric, spherical), and also changing the "Space" in the fractal noise (local, global, UV), and also "Add" instead of "Multiply", no luck. Ideas? I am a complete novice in the texture room, so you cannot be too basic.