lannabulls opened this issue on Apr 13, 2015 · 6 posts
lannabulls posted Mon, 13 April 2015 at 7:24 PM
How to model a Nautilus Shell with that "Fibonacci cell look" shown in "Photo- 2"?
The main Shell shape is achived with an extrusion of a circle and a spiral spline through a sweep nurbs as you can see below in "photo-1"

"Photo- 1"
2 questions:
1- Look please at "photo- 2" below

"Photo- 2"
How to achieve the mouth shape shell stroked in red "red arrow 1"?
To do that, as shown in "Photo-3" below

"Photo- 3"
in the sweep extrusion, instead of using a circle spline, I used an oval shape spline but I'm not happy with the result. A real Nautilus shell, as shown in "photo-2", has a circle shape, only the mouth has the oval shape. So I made the sweep extrusion shown in "Photo-1" editable and I tried to achieve the mouth shape trough deformers but I was not able to get a proper one result. Could you please suggest some solution?
2- Back again at "Photo- 2", this is the real problem that I'm encountering and I dont know how to deal with.
Look please at that Fibonacci cell look stroked in blue "blue arrow 2", how to achieve that extrusion?
Select the proper polygons, extrude them and shape then point by point? I tried and I dont like the result at all.
Any suggestion?
Use a sub polygon displacement map may it can work fine but I dont know how to procede, how to draw the map?
May you have some other solution that you can bring to my atention?
Thanks a lot for your help!
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