Forum: Community Center


Subject: Self-Amending Special Characters When Editing Posts !

3dcheapskate opened this issue on Apr 08, 2015 · 15 posts


3dcheapskate posted Wed, 08 April 2015 at 11:57 PM

I cut-and-paste some plain text from my text editor. Here's a screenshot of the text in my editor:

file_f0935e4cd5920aa6c7c996a5ee53a70f.pn

Here's a screenshot of the forum post edit box when I paste it:

file_006f52e9102a8d3be2fe5614f42ba989.pn

And here's the actual pasted text:

:HANDPROXYDATA
# ,,,,,,,,
Journeyer Scout Katana (In Hand),JScoutKatanaInHand,JScoutKatanaInHand,16.4,22.12,79.98,0.546,0.198,-0.375


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




3dcheapskate posted Thu, 09 April 2015 at 12:01 AM

Now stick with me - I'm not going to edit that first post.

I'm going to cut-and-paste the same text into this second post and then edit this second post. Here's the cut-and-pasted text:

:HANDPROXYDATA

,,,,,,,,

Journeyer Scout Katana (In Hand),JScoutKatanaInHand,JScoutKatanaInHand,16.4,22.12,79.98,0.546,0.198,-0.375

Here's how it looked when I first posted it:

file_903ce9225fca3e988c2af215d4e544d3.pn

Here's how it looks when I edit the second post:

file_f7e6c85504ce6e82442c770f7c8606f0.pn

And I edit it a second time - this is what the post looked like after the first edit:

file_a5e00132373a7031000fd987a3c9f87b.pn


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




3dcheapskate posted Thu, 09 April 2015 at 12:13 AM

So the text that I'd cut-and-pasted was auto-black-magically degraded to a hash and eight commas.

I've seen this sort of problem many times before with the backslash character - each edit (even if you change nothing) causes changes in the special characters.

This is a really major headache when posting sections of code (e.g. in the PoserPython or HTML/CSS forums).


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




3dcheapskate posted Thu, 09 April 2015 at 12:17 AM

Don't follow? I'll do it again. This time I'll do three posts.

Post A - I'll paste the test and NOT edit.

Post B - I'll paste the text and edit once, without making any changes.

Post C - I'll paste the text and edit twice, without making any changes.


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




3dcheapskate posted Thu, 09 April 2015 at 12:17 AM

Post A:

:HANDPROXYDATA
# ,,,,,,,,
Journeyer Scout Katana (In Hand),JScoutKatanaInHand,JScoutKatanaInHand,16.4,22.12,79.98,0.546,0.198,-0.375


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




3dcheapskate posted Thu, 09 April 2015 at 12:17 AM

Post B:

:HANDPROXYDATA

,,,,,,,,

Journeyer Scout Katana (In Hand),JScoutKatanaInHand,JScoutKatanaInHand,16.4,22.12,79.98,0.546,0.198,-0.375


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




3dcheapskate posted Thu, 09 April 2015 at 12:18 AM

Post C:

:HANDPROXYDATA

,,,,,,,,

Journeyer Scout Katana (In Hand),JScoutKatanaInHand,JScoutKatanaInHand,16.4,22.12,79.98,0.546,0.198,-0.375


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




3dcheapskate posted Thu, 09 April 2015 at 12:22 AM

Try it yourself - it's fun ! 

:oS

(Yes, I do realize that the problems related to HTML special character codes, BBCodes, etc. That's why many forums allow you to specify a block as 'code' or 'preformatted' or somthing like that, so the forum software doesn't **** up the text !)


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




Miss Nancy posted Thu, 09 April 2015 at 1:06 PM

finally figgered out how to post kanji script here: you take screenshot of it and upload png.  they let us upload giant pngs now.

maybe it works with mathematica or other codes too.

if they add back the html button (with

 tags) like in old days, it would help, but may be security issues.



3dcheapskate posted Thu, 09 April 2015 at 10:26 PM

Looking at the page source for this current page there's a meta tag with content="text/html; charset=UTF-8" (I didn't copy the full line because of the self-modifying feature of the edit box...  ;o) ), so the page itself should be able to contain Kanji, etc.

But how/whether you can get non-standard Unicode into your post via the edit box is another matter entirely!

This is just a little test based on how posts self-modify after edits. I've typed in seven characters - ampersand, hash, lowercase-x, four, lowercase-e, five, zero. Let's see what happens:

&#x4e50


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




3dcheapskate posted Thu, 09 April 2015 at 10:27 PM

Same seven characters - ampersand, hash, lowercase-x, four, lowercase-e, five, zero. One edit without changing anything:


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




3dcheapskate posted Thu, 09 April 2015 at 10:28 PM

Same seven characters - ampersand, hash, lowercase-x, four, lowercase-e, five, zero. TWO edits without changing anything:


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




3dcheapskate posted Thu, 09 April 2015 at 10:34 PM

I see the correct Kanji on the 'one edit' and 'two edit' posts. So it looks like you can enter Kanji (or anything else) into your posts by using the NCRs and editing the post once (or more) - no need to change anything when you edit the post, since the forum software does that itself! LOL

Of course, once they fix the forum software anything entered that way will probably get messed up again, but hey! that's life!


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.




Miss Nancy posted Fri, 10 April 2015 at 1:20 PM

great! thx fr ncr link!



3dcheapskate posted Fri, 10 April 2015 at 9:29 PM

 P.S. I found the kanji NCRs here...

http://www.rikai.com/library/kanjitables/kanji_codes.unicode.shtml


The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.