the_tdog opened this issue on Jan 23, 2015 · 4 posts
the_tdog posted Fri, 23 January 2015 at 5:20 PM
Hello,
I'm trying to figure out how to use zbrush as a 3D painting program. I'd like to be able to add scars and tatttoos and such to a pre-existing texture. I've been trying to do this with various models (V4, Genesis 2 Female) and not having much luck.
I've been able to import the model, and polygroup by uv. I have been able to import textures, though I don't know if I'm doing what I need to do in order to get the result I want.
If I use the "texture map" option under the "tool" menu, I can import a texture map and have it display in zbrush. If I then go into the polypaint menu and click on "polypaint from texture" I am then able to paint on that texture. However, when I'm done painting, and go back into the "texture map" menu and hit "new from polypaint" it replaces the entire texture with a white one, my work disappears, and it does not bake the painting into an exportable texture.
I've tried loading the texture by first importing it via the "texture" palette, then using the "color" palette and using "fill" which also applies the texture to the model, but then I am not able to use "polypaint from texture" in the polypaint menu, and I don't seem to be able to paint on the model.
I must be doing something wrong and am probably overlooking something obvious. Can anybody help me? Thanks!