MarkBremmer opened this issue on Jul 15, 2014 · 14 posts
MarkBremmer posted Tue, 15 July 2014 at 2:12 PM

I just came across this texture test I'd done awhile back in preparation for an assignment. I was interested in seeing the fidelity that the Shader Plus bevel function would provide me when using a multichannel mixer for the metal texture. It did a great job keep sublte fillets/bevels accross two shaders on straight geometry, saving me a ton of modeling time.
Anything Goos was used for the texture blender. Gotta hand it to Eric at Digital Carver's Guild, really nice plugins for some great texture control.