maxxxmodelz opened this issue on Jun 09, 2014 · 21 posts
maxxxmodelz posted Mon, 09 June 2014 at 9:18 PM
THIS is the way facial animation should be done. Morphs don't provide this level of control, and get a load of the REALTIME realism with DX11 shaders. This is where it's at, ladies n gentlemen.
https://www.youtube.com/watch?v=z86YsS-pVsQ
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.