booksbydavid opened this issue on Feb 12, 2014 · 5 posts
booksbydavid posted Wed, 12 February 2014 at 11:52 AM
I'm working on a project that requires me to rig an original figure. I think I've got the basics of adding bones to the figure down pretty well, but I'm having some issues with weight painting the bone influence. It's turning out to be a very tedious process. I can do tedious, but I do have a question:
Is it possible to weight paint in Carrara with symmetry? It would make the whole process much simpler and more consistent. If it is possible I can't seem to find how to do it in Carrara and no tutorial really covers weight painting in Carrara in any depth.
MarkBremmer posted Wed, 12 February 2014 at 1:28 PM
Unfortunately, symmetrical weight painting is not an option in Carrara.
Depending on how far you are in the project, if you have access to another 3D software that does have symmetrical weight paiting, you can do a test in that and bring it in to Carrara as an FBX file. Sometimes it works, sometimes it doesn't.
booksbydavid posted Wed, 12 February 2014 at 2:58 PM
Oh, well. It was a thought. Thanks.
headwax. posted Wed, 12 February 2014 at 5:53 PM
why don't you use poser then bring it into c?
assuming poser has symmetrical weight painting which I think it does
booksbydavid posted Thu, 13 February 2014 at 11:06 AM
That was my next choice. :)
I built the model in Silo. I used Carrara's 3D paint for the texture (came out pretty nice, too). I was wanting to rig it in Carrara because I felt like giving Carrara some love, but the weight painting is making me cranky. :)
The problem with doing it in Poser is that it doesn't always behave well back in Carrara. I'd like to do the rendering in Carrara. Also, some of the texture details depend on Carrara's shader room. I'm not as proficient in Poser's materail room as I'd like, so reproducing would be a pain.
The whole thing is going to be a bit of a pain no matter which way I go, so I guess I'll have to decide which pain hurts less and go that way.