Forum: Blender


Subject: Straigtening Out Edges in UVMap view

Miss B opened this issue on Jan 03, 2014 · 10 posts


Miss B posted Fri, 03 January 2014 at 4:01 PM

Hi folks, this may have been discussed before, but after playing with a demo version of Silo, one thing I found is it's UV Map tools included a quick easy way to straighten out all edges along a horizontal (or vertical) line.

IOW, I have 3 rows of 7 polys across, and the only way I know how to clean up it up into nice straight lines is to grab and move each vert, which is both time consuming, and sometimes frustrating.

Is there a way to grab the desired edges and use a keystroke, or other method, that would automatically straigten them all out no fuss, no bother?


OK, I just realized, you can't really select anything but verts in the UV Mapping window (that I know of), so what I'm looking to do can't be done.

That said, however, I see 2 options in the UVs list to Straighten X and Straighten Y, but I'm not sure how that works.  Any suggestions?

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