EricofSD opened this issue on Dec 21, 2013 · 12 posts
EricofSD posted Sat, 21 December 2013 at 11:45 PM
At some point in a complex project, ngons are created. Either on purpose, or by accident when adjusting the object. Max seems to be prevelant in this with end caps and whatnot on primatives.
In Softimage XSI, I can select n-sided polygones. 5 sides or more. Real easy. In Max, I see the x-view T-vertices that show me where a quad loop terminates (cool) but that does not necessarily mean an n-gon.
Please, no flame wars. I just want to learn Max.
How can I find n-gons in a complex scene?
Thanks.