Forum: 3DS MAX


Subject: 7 Days Challenge: Epilogue

LuxXeon opened this issue on Dec 15, 2013 · 66 posts


LuxXeon posted Sun, 15 December 2013 at 10:33 PM

With the "7 Days, 7 Models" challenge officially complete, I was thinking we could use this thread as a way to discuss what went on over the 7 days of modeling we did for the challenge, and possibly go over some techniques, or show tutelage of what we did to complete every model on time.  Granted, the challenge wasn't intended to be overly difficult.  Most of the models were, by design, easy enough for any intermediate modeler to accomplish in a day, or a single session; especially since no unwrapping or rendering was required.

The three of us in this forum who participated ended up creating some very good models in the given time, and I think it was a very successful forum challenge.  Especially considering this forum isn't the most active 3dsmax forum around.

One thing I noticed, when I reviewed some of my own models from the challenge, is that some of them were riddled with topology errors; particularly the ones that I didn't have enough time to work on properly.  In particular, something went wrong with my hairdryer model from day 02.  When I collapsed the stack, it somehow converted the body into editable mesh, and removed all my interior edges, but left the verts?  Looks like it kept my isoline edges from the Turbosmooth, but removed all the others.  That never happened to me before, so it was either a bug, or I did something funky to cause it, because I was rushing through it.  At any rate, I fixed the mesh, and re-uploaded it here, if anyone wants to take a closer look:

http://sta.sh/0aqypx4hwqp

It's in Max 2012 scene file format.  I think I'll actually "finish" some of these models; unwrap them, tweak them, and distribute them properly.  One thing I really enjoyed was modeling objects that I normally wouldn't have considered working on.  That was the most interesting part.  Also seeing how the other guys were attacking the same models.

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