bandolin opened this issue on Dec 02, 2013 ยท 56 posts
bandolin posted Mon, 02 December 2013 at 9:07 AM
We all know how to create a chamfer. Nice rounded corners are essential to creating realism. That anistropic hilight the runs along the edge of an object goes a long way to creating a convincing scene.
However, that is for an exterior edge or convex curve. What about an interior edge or concave curve. The Chamfer function works sometimes but not consistently and certainly not when you have two objects.
Example: a box sitting on a plane and let's say they are two metal objects. You can create a nice chamfer at the top of the box, but how about the base where the two objects meet as if there is a weld seam there. A nice concave chamfer to make the two objects appear to be connect as one.
I've been looking for a elegant method to model this. Maya actually has a tool that does this quite nicely. I saw it in a vid tut once. Does Max have something similar?
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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