SciFiFunk opened this issue on Sep 04, 2013 ยท 1 posts
SciFiFunk posted Wed, 04 September 2013 at 12:38 PM
Attached Link: http://www.youtube.com/watch?v=7akhf5GFMAM
How to use morph targets Tutorial. How to use morph targets for animation avoiding Poser figures and using low poly objects instead. more at http://www.facebook.com/scififunkMorph targets allow the animator to define an area of an object, move it and then animate ("tween") between the two states (un-morphed and morphed).
The good news is that in Carrara the morph targets are keyframe animatable. Therefore you can take advantage of the facilities in the sequencer (such as easing in and out).
The reason I point this technique out for low poly figures is that with some care you can avoid having skeletons attached to your objects.
more at
http://www.scififunk.com
http://www.faecbook.com/scififunk