SciFiFunk opened this issue on Jul 05, 2013 · 9 posts
SciFiFunk posted Fri, 05 July 2013 at 5:04 AM
Attached Link: http://www.youtube.com/watch?v=kyO53Smu6JE
How to make rusty wrecked cars Tutorial. Using cheap models how to amend shading domains and apply rust shaders to your 3d models.I start the tutorial by looking for cheap (low poly) wrecked cars. The only ones I could find that were reasonable priced were (inevitably) in max format. So they need converting to something usable by Poser or Carrara.
I briefly explain how to install 3ds max (for poser people).
The only way I could export successfully was via obj format, but the shading domains are all over the place and I couldn't get materials out. Even if I had they would need editing to rusted shaders.
I explain how to model cars to make them look wrecked (move doors, bend plains etc).
I now go through the processes I took in stages. First up reduce and rename the shading domains (there were tons of them when only a few are needed).
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Part 2 out on monday.
airflamesred posted Fri, 05 July 2013 at 12:20 PM
Looking forward to pt 2 Steve, as with all your stuff - you have a very engaging voice. Perhaps a Hillman imp or a truimph dolomite on view?
SciFiFunk posted Fri, 05 July 2013 at 5:17 PM
Thanks airflamesred.
I'm no car expert so if you want to name the cars as they come up be my guest! I'm pretty sure the range covers the era of the 70s through to present day.
SciFiFunk posted Mon, 08 July 2013 at 1:56 PM
Part 2 - Organizing shaders and shader domains.
SciFiFunk posted Tue, 09 July 2013 at 5:31 AM
Attached Link: http://www.youtube.com/watch?v=KyoNAGYJKgE
Part 3 added - Basic shaders for a rusted and partially rusted model.SciFiFunk posted Wed, 10 July 2013 at 3:03 AM
Part 4 - Detailed explanations of the shaders and more shaders.
http://www.youtube.com/watch?v=rw7_jNxb4CU
UVDan posted Tue, 23 July 2013 at 7:27 AM Forum Moderator
Thanks!
Free men do not ask permission to bear
arms!!
Kixum posted Thu, 25 July 2013 at 6:04 AM
Looks pretty interesting and useful. Thanks for the update!
-Kix
SciFiFunk posted Thu, 25 July 2013 at 7:02 AM
Quote - Looks pretty interesting and useful. Thanks for the update!
It's a pleasure. The section on mixing texture maps within a shader should interest a number of readers.