Forum: Poser - OFFICIAL


Subject: Anyone to test a script of mine to mix M4 and K4

colorcurvature opened this issue on Feb 23, 2013 · 134 posts


colorcurvature posted Sat, 23 February 2013 at 10:12 AM

Hi, I have made a script that intermixes M4 and K4, maybe if its good enough to sell for $5 why not ;) Anyone like to help test how the "mixtures" are bending? Or whether they can be saved in the library, things like this. You need M4 and K4 products from DAZ, nothing else. Script is zero interactivity. Its using animated joints and fuses the JCM packages of M4 and K4. There are limits to this, it cannot work perfect, but maybe it can be useful in a few scenarios. Regards, Col


colorcurvature posted Sat, 23 February 2013 at 10:24 AM

Poser Pro 2012 is required. A fast computer also, the script takes a while to run.


colorcurvature posted Sat, 23 February 2013 at 11:21 AM

Sample

colorcurvature posted Sat, 23 February 2013 at 11:21 AM

Sample

colorcurvature posted Sat, 23 February 2013 at 11:22 AM

Sample

colorcurvature posted Sat, 23 February 2013 at 12:27 PM

V4 is more complicated but first test looks ok too

JimTS posted Sat, 23 February 2013 at 12:27 PM

Hooked I have the Daz parts and a pretty hugh spec comp PM me

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


basicwiz posted Sat, 23 February 2013 at 12:30 PM

Count me in!


MargyThunderstorm posted Sat, 23 February 2013 at 12:58 PM

I have PP2012, the DAZ figures and a good computer. So if you still need someone, let me know. :)



WandW posted Sat, 23 February 2013 at 2:11 PM

Interesting, Hannes.  So if 'match end points' is checked, can the resulting figure wear clothes for either?

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


colorcurvature posted Sat, 23 February 2013 at 2:41 PM

Hm I do not know. At the moment I am thinking of dynamic clothing. Maybe with matching endpoints and morphing clothes that could work, I have to think a bit about it. There are still some things to think about. Its first to test if the concept at all can have a benefit or not.


colorcurvature posted Sat, 23 February 2013 at 3:24 PM

More Sample M4 seems to work a little bit better than V4, I am wondering about her magnets or the complexity of her JCMs.

colorcurvature posted Sun, 24 February 2013 at 2:08 AM

Daz is down right now, I have to wait until their installer can restore my runtime.

But it looks promising.

Here, this was done with a little help from morphing clothes


colorcurvature posted Sun, 24 February 2013 at 2:16 AM

No Fix morphs dialed. The top has a bit a problem at the collars. Maybe because the shoulder actor is missing from the figure. I have to try with a long sleeve or something.

colorcurvature posted Sun, 24 February 2013 at 2:26 AM

The auto conforming the joint centers didnt work well.

Transplanting the joint animation ERC into the figure seems to work better.


colorcurvature posted Sun, 24 February 2013 at 3:48 AM

m4 fit of a tunic.

i do not know why it pokes out of the box. thought it was an original cloth piece.

left figure is unmodified.


rokket posted Sun, 24 February 2013 at 3:56 AM

Quote - m4 fit of a tunic.

i do not know why it pokes out of the box. thought it was an original cloth piece.

left figure is unmodified.

You might have to open the joint editor and zero them before you add the clothing...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


colorcurvature posted Sun, 24 February 2013 at 4:01 AM

from back

colorcurvature posted Sun, 24 February 2013 at 7:53 AM

Morphing Clothes seems to work quite well, but I am not so familiar with it and it seems to not like the "hair" figure here, or my settings are bad. But it works, well, I think.

WandW posted Sun, 24 February 2013 at 8:29 AM

With V4 the clothing needs the magnetize pose applied.

This is 50% K4 and the bodysuit (with the morph added)  having your script applied.

 

It has Match Endpoints checked, but not Follow Origins in the Body of the suit.....

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


WandW posted Sun, 24 February 2013 at 8:36 AM

Oh, I forgot to mention that the Y offset was a bit off so drop to floor didn't quite work; I had to lower her 1.342 inches for the above pose.  Perhaps the script should zero the figures before introducing the ERC...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


WandW posted Sun, 24 February 2013 at 8:49 AM

Here's 80% K4.  There is some weirdness on the upper right thigh joint.

 

Would this script work on V4-WM, Hannes?  It has no JCMs...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


WandW posted Sun, 24 February 2013 at 9:03 AM

Heres 80% and 50%...

 

The white spot on the chest of the left figure is due to overlapping polys due to wrinkling of the bodysuit mesh over the breasts.  I don't know if changing Transfer settings in Morphing Clothes could possibly resolve it?

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


JoePublic posted Sun, 24 February 2013 at 9:05 AM Online Now!

That looks pretty good.

Studio's rigging tools had (has ?) the "Figure Mixer" which did exactly that: Mix the rigging of two figures with identical mesh.

I did some Mike 3/Matt  and Hiro/Luke hybrids, but in the end I stayed with hand-editing meshes as children normally don't grow in a strictly linerar way so I had to re-rig them anyway. Clothing was a problem, too.

But this looks like a good way to "purge" some of the "stylized" out of V4 and M4 and to generally add some variety into a character's built.

Seems you solved the clothing problem, too.  Congrats !

Never was able to figure that out with Studio's "Figure Mixer".

I wonder if it's possible to "freeze" the rigging of such a combined mesh to use it for standalone figures.

I.e you can sculpt your figure any size and proportions you like and then scale a donor figure to match that figure and then freeze its rig and use it for your new figure.

Instead of having to match your new figure to an already existing rig unless you want to rig it completely from scratch.

Anyway, good work as usual. For $5, this should sell pretty well.

:-)

 


colorcurvature posted Sun, 24 February 2013 at 9:50 AM

V4WM should also work, I think, but the one without the extra actors should be used I think. If you dial K4Morph very then it gets extremly difficult for cloth item to follow I think, because the cloth transformation is based on a V4 M4 item, which only has V4 M4 Rig. The higher dialed K4Morph will activate weighted copies of the K4 JCMs which will not exist in the cloth. One will have to tolerate some post work. Thanks for giving it a try. Dumb question: What is the magnetize pose :) ?


JoePublic posted Sun, 24 February 2013 at 9:59 AM Online Now!

"What is the magnetize pose ?"

It activates V4's built in JointSmoothingMagnets (She has, like, a gazillion of them) to influence the clothing, too.


colorcurvature posted Sun, 24 February 2013 at 10:05 AM

@Joe: I think if you manage to do a nice weightmapping you can basically do anything. Weight maps cannot be mixed currently. I would need some testing, but I think, as long as you do not need to adopt the weightmaps when mixing figures you are fine. For making new cloth, I think that should work directly on the desired shape. I have to try it out. And yes, you are right, human growth is not directly linear. Custom sculpts can work out much nicer. But I still think one could collapse all into one or few dials.

Freeze the rig, yes, this a bit the idea, it depends on the details. Here, the script copies the K4 JCMs and blends them. There is no scaling involved, I was thinking that scaling is the same as animating the joint.

So yes, I think you can freeze everything except the weightmap. JCMs and Joint centers can be blended. Joint center erc can be pushed into the cloth so it follows, but you need something like Morphing Cloths or a manual sculpt to make a target morph.

 


WandW posted Sun, 24 February 2013 at 10:05 AM

The magnetize poses apply V4's magnets to the clothing item, which prevents poke-thorugh.  They are found in poses under  DAZ's Victoria4>Magnetize Clothing.  The numbers of the poses correspond to the order that particular V4 was added to the scene...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


colorcurvature posted Sun, 24 February 2013 at 10:29 AM

Ah thanks. Right. A magnet is a like a JCM but its applicable to entities nearby. Yes, that makes sense. But do magnets work when join centers are moving? That is a good question. You say it works better when these poses are active? Does that depend on the cloth? That magnets make things more complicated I think. Weird. Yes, that would be interesting how V4WM performs compared to V4. I wonder why the magnets do not totally break the V4 when it gets morphed towards K4.

Btw, the script converts V4 or M4 to weightmaps in the first step anyway. So it has to work for V4WM in one way or the other.


JoePublic posted Sun, 24 February 2013 at 10:41 AM Online Now!

"Freeze the rig, yes, this a bit the idea, it depends on the details. Here, the script copies the K4 JCMs and blends them. There is no scaling involved, I was thinking that scaling is the same as animating the joint."

Well, the results of scaling and animated joints used to be very different. Not sure if the revised scaling is still different on a technical level. It still seems actually moving joint centers around achieves better results than scaling bodyparts. Not to mention that if you scale a leg along the y-axis, the knee gets elongated, too, while if you morph the legs longer and re-adjust the joint centers, the knees can be kept in the correct shape.

In any case, all what would be needed is a fully scaleable basic rig where the scaling can be permanetly frozen. JCMs are mesh specific, so they would be of no use anyway (Unless the new figure was made of the exact same mesh as the old one).

I'm thinking more of an universal rig that would prevent the need to create a rig from scratch in the SetUp room, or to exactly match the new figure to an existing older one.

Yes, Studio can "auto-rig", although I dont know how good the results really are.

But I'd already be very happy with a way to eliminate all the scaling out of a modified figure and make the proportions permanent.

 

 


JoePublic posted Sun, 24 February 2013 at 10:53 AM Online Now!

"Ah thanks. Right. A magnet is a like a JCM but its applicable to entities nearby. Yes, that makes sense. But do magnets work when join centers are moving? That is a good question. You say it works better when these poses are active? Does that depend on the cloth? That magnets make things more complicated I think. Weird. Yes, that would be interesting how V4WM performs compared to V4. I wonder why the magnets do not totally break the V4 when it gets morphed towards K4."

 

HeHe, you just described why I,umm, strongly disliked V4 the moment I peeked into her cr2 and never really used her for anything. Lol.

But anyway, people love her and don't mind the magnets and to be honest, if you just use her out of the box they don't get much in the way, either.

But, no, the magnets don't move with the joint centers. So any drastic mesh modification can render them useless or even worse make them distort the mesh. (But that's true for JCM's, too.)

So the few times I worked with V4 I ripped the mags and JCMs out and created new JCMs. At least the 17K LOD low res version of V4 bends quite well without them.

Seems they still work well with your script, so I wouldn't worry too much abot them.

 


estherau posted Sun, 24 February 2013 at 6:48 PM

I have a mac if it will work on this I can take a look?

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


colorcurvature posted Mon, 25 February 2013 at 1:45 AM

Interesting. I found that the magnets indeed MOVE with animated joint centers. The reason could be that they are parented, and the joint center of the parent actor might be the reference position.

colorcurvature posted Mon, 25 February 2013 at 1:45 AM

with morph dialed

so maybe it could be useful to limit the influence of the v4 magnets depending on how strong the morph is dialed. technical possibilities depend on the extend of erc the magnets already have.


colorcurvature posted Mon, 25 February 2013 at 4:40 AM

Morphing Clothes Tutorial

colorcurvature posted Mon, 25 February 2013 at 5:05 AM

main promo. :)

promo shows M4 only. can run on V4 too but I need more thinking on the technical implications of her magnet zoo.

target price: $5 for the coffee pot

more beta/pilot customer or other critical eyes wanted before I upload it to the rendo marketplace. to judge how good it bends. if it doesnt work sufficiently well the project will be canceled.

be-good-enough-test.

if you are interested and have some experience send a mail to mail at colorcurvature.com

thanks.


colorcurvature posted Mon, 25 February 2013 at 5:19 AM

And the trouble shooting page.

basicwiz posted Mon, 25 February 2013 at 9:57 AM

Got my copy and tried everything out. AMAZING! 

The morphs allow for VERY smooth aging of the character, and the various versions are quite believable, either as different ages of the same character, or as younger siblings of an older character. I even tried loading M4+a character from the market place... then dialed it younger... put a girl's hair on it and voila! A little sister that LOOKS like a little sister of the older male character!!!!!! Clothing conversion is simple and straightforward if you are familiar with Morcloth. No extra hoops to jump through.

This is going to revolutionize my personal runtime, as I have spent A LOT of time getting younger characters to look right in my comics and illustrations. You have loaded major amunition into the Gen 4 characters!


colorcurvature posted Mon, 25 February 2013 at 11:29 AM

I sent a new zip with information regarding V4WM. -thanks for your feedback :)


colorcurvature posted Fri, 08 March 2013 at 4:26 PM

Ok a few things fixed.

Cloth Adapter works better. (Mesh distortions near the hands fixed)

V4 works a bit better (distortions near the hip)

Less distortions in M4 and V4 on more severe poses.


JimTS posted Fri, 08 March 2013 at 10:00 PM

Dude sweet

Turned up to 1.25 it still holds up

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


basicwiz posted Fri, 08 March 2013 at 10:16 PM

I didn't get my update email.


JimTS posted Fri, 08 March 2013 at 10:45 PM

I didn't get an update email either but I only got around to installing all the bits yesterday.

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


colorcurvature posted Sat, 09 March 2013 at 1:07 AM

I have yet to make a new .zip, and find a final strategy for the stupid joint bulge settings. This seems to be a python limitation. We can convert joint spheres to weightmaps but maybe the bulges have been forgotten or I didnt find it yet. Manually setting the bulge weight map flag in joint editor does more than injecting the flag does. When I inject the flag, the conversion does not happen. Disabling the bulges through injection does work but then during side side of the legs, they go a bit out of shape. I'd prefer a solution with intact bulge but it might require manual steps. Hope I can send something around on sunday.


JimTS posted Sat, 09 March 2013 at 1:22 AM

Wicked cool

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


WandW posted Tue, 12 March 2013 at 4:53 PM

88% K4 wearing the DAZ V4 Bodysuit.  I had to tweak the Suit's adjustment morphs a bit on the armpits and right knee, but that's normal with this suit....

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


colorcurvature posted Wed, 13 March 2013 at 2:09 PM

Thanks a lot. And there is more to test >_< I have made a one-click-morphing-cloth-like script to dress the characters without needing morphing clothes itself. My result are not yet near as good... but for low morph dials it can serve the purpose I think. I do not want to spam everyone. If someone is interested, please email me. BasicWiz, all me recent mails to you were returned. Spam detector hates me.


colorcurvature posted Wed, 13 March 2013 at 2:34 PM

overall setup in less than 1 minute

colorcurvature posted Wed, 13 March 2013 at 2:36 PM

Along the way with some other clothes I had some poke issues though. I do not know what that is, things poked even on the default M4 out of the box. Maybe something is different in new Poser that old cloth conform slightly different? Match end points didnt solve it entirely. => Still needs investigation.


colorcurvature posted Wed, 13 March 2013 at 2:43 PM

Other sample. Conform the cloth. It will be distored strongly. The cloth fit script automatically recognizes new cloth in the scene and processes it. Script just needs to be run, no further interaction required.

colorcurvature posted Wed, 13 March 2013 at 2:57 PM

some pokes here. but one can turn the poking actors to invisible after all...

aldebaran40 posted Tue, 19 March 2013 at 11:51 AM

colorcurvature I make a question , ¿when this script is finalized, in which store we can purchase ? and ¿you have an estimated time for release or is it still too early to know?


colorcurvature posted Tue, 19 March 2013 at 2:47 PM

hi, i hope its finished :) but i am too coward to send it to the rendo marketplace, because i always fear late coming problems :-)

i tried to "sell" it on my own to find "pilot customer" but mods had to delete my post because that is not rendo policy compliant.

maybe this variation is allowed: i send you a copy and you purchase it later from rendo if you like it ;) ? then all should be happy: i get some feedback, rendo get a sale later on, and the product gets a bit more stable.


aldebaran40 posted Tue, 19 March 2013 at 6:00 PM

Quote - hi, i hope its finished :) but i am too coward to send it to the rendo marketplace, because i always fear late coming problems :-)

i tried to "sell" it on my own to find "pilot customer" but mods had to delete my post because that is not rendo policy compliant.

maybe this variation is allowed: i send you a copy and you purchase it later from rendo if you like it ;) ? then all should be happy: i get some feedback, rendo get a sale later on, and the product gets a bit more stable.

 

It's OK for me , I send you a PM


basicwiz posted Tue, 19 March 2013 at 7:16 PM

I have tested this HARD. It works with only the single reported issue sent via email. Even if there WERE issues, I think this is SO VALUABLE to the community that people would put up with an issue or two were they to arrise to get the overall functionality that heretofore has been unavailable!

I say: "GO FOR IT!"


Fremmen posted Tue, 19 March 2013 at 11:07 PM

Based on what I have seen in the pictures, I would definetly buy this as well.


colorcurvature posted Wed, 20 March 2013 at 1:13 AM

Thanks for your comments. I put together a rendo-compatible zip. I have to study the rules for product submission. Based on some feedback I did a few changes to it (move away the pose files to another place). And there is the documentation to make. Especially the bulges configuration might need a bit more illustration.

Oh, and I fear it needs Poser Pro 2012. Reading the restrictions I think Poser 9 will block certain script functions I need (weightmap conversion).

 


basicwiz posted Wed, 20 March 2013 at 4:48 AM

Quote - Oh, and I fear it needs Poser Pro 2012. Reading the restrictions I think Poser 9 will block certain script functions I need (weightmap conversion). 

Don't we have any testers here running Poser 9? Surely someone can give the man an answer to this question.


aldebaran40 posted Sat, 23 March 2013 at 4:36 PM

It's been a couple of hours I'm Testing harshly the script (combining the M4 and V4 morph + +,  Sthefanie freak muscle morphs V4 &  M4 characters with some k4 characters  and play change the dial "morph to K4" and my first opinion  is working great  (perhaps only one very little "detail" that I will  reported issue sent via email), maybe this script that can become script in those who can not miss a my poser library

I Not testing yet a Conform of the clothing and hair, but the ability to mix characters V4/M4 with K4 and use the content I have on these carcteres makes my potential grow noticeably ,just amazing...


colorcurvature posted Sat, 23 March 2013 at 5:12 PM

When using morphs from morph packages (++ and such), I think you need to dial them less strong when morphing towards K4. that is because K4 is smaller and its vertices need to move less than on the original figures. if dialed as strong as on M4 or V4, it will distort, I think.


aldebaran40 posted Sat, 23 March 2013 at 9:48 PM

Quote - When using morphs from morph packages (++ and such), I think you need to dial them less strong when morphing towards K4. that is because K4 is smaller and its vertices need to move less than on the original figures. if dialed as strong as on M4 or V4, it will distort, I think.

 

Yes , is true, surely an M4 with the body of a K4 with hevy freak & big fat morph  (I do not remember the fat morph name now...) have distortion, but anyway, I think you'd be surprised pleasantly at the results I got in some test I did push the morph to high values (obviously, characters no were "anatomically correct", just I  wanted to test the limits) also I tried to do caracteres of different ages using "soft" morph values like you said   and the result was FANTASTIC ( using V4 and M4 )


colorcurvature posted Sun, 24 March 2013 at 9:40 AM

Ah and one more thing. The clothify script does not consider props. But I think you can take a prop to the setup room and push M4's bones into it. Then it is a figure, and you can conform it, and then the clothify script can process it.


basicwiz posted Mon, 25 March 2013 at 2:15 PM

Could we have a bit more instruction/discussion as to the purpose of the Bulges program? I run it and don't see any differences. Perhaps I'm doing something wrong. What exactly does it do, and how exactly should it be applied and when?


colorcurvature posted Mon, 25 March 2013 at 2:40 PM

Maybe on M4 the effect is not so strong. On V4, with Morph_To_K4 dialed, you will note that when you dial the side side on the thighs, the thighs become pretty "flat". With K4, this does not happen. Just place both figure next to each other into the scene and compare. Its because V4 has bulge settings there to flatten the thighs when rotated. But when morphed towards K4, that bulge is too much. The legs get very very flat. The bulge program reduces the bulge intensity towards K4.


basicwiz posted Mon, 25 March 2013 at 11:57 PM

Well, I have beat this thing with a concrete bat all weekend long... done dozens of renders... created as many very different characters...

I can't break it.

Unless someone else on the team is finding issues, I think this puppy is ready for prime time!


colorcurvature posted Tue, 26 March 2013 at 1:08 AM

I'm making a documentation PDF. I also want to make it clear to people that this isnt the original M4/V4 any more when the script is used. Its weightmapped, bulge is disabled in the hands and so on. Even if Morph_To_K4 is 0.0 the figure will bend a bit different than the original DAZ. So people should use that only for renders but not for creation of further poser content. I still wonder how to make that clear. Noone is gonna read the manual :) So I think I'll add a warning popup or such to the main script.


basicwiz posted Tue, 26 March 2013 at 9:01 AM

Quote - I still wonder how to make that clear. Noone is gonna read the manual :) So I think I'll add a warning popup or such to the main script.

Two opinions:

  1. A popup warning is fine.

  2. You can't fix stupid, so stop trying. :)


colorcurvature posted Tue, 26 March 2013 at 2:34 PM

;-) I decided in favour of option 1, plus some discussion in the brand-new manual. The latest version also renames the M4/V4 so one can recognize its not the original one.


JimTS posted Tue, 26 March 2013 at 2:55 PM

 

Quote - ... 2. You can't fix stupid, so stop trying. :)

There are apps for that they don't even have manuals to not read.

A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


colorcurvature posted Wed, 27 March 2013 at 5:42 AM

Just read about "TL DR" Hopefully the popups are not TL ;)


basicwiz posted Wed, 27 March 2013 at 9:03 AM

Final version is top drawer! The characters produced are adorable without the stylized look the "other" solution produces! Get this puppy to market!

MargyThunderstorm posted Wed, 27 March 2013 at 11:13 AM

I've tested the latest version for the last hours and I love it. Like basicwiz I would say get it to the market!

I made a quick image with the converted M4 and V4. I used K4 poses and V4/M4 textures. You see a little bit of distortion in the shoes, but that's nothing you couldn't fix with postwork.

But I wanted to show you the pure Poser render. :)



aldebaran40 posted Wed, 27 March 2013 at 12:33 PM

Quote - Well, I have beat this thing with a concrete bat all weekend long... done dozens of renders... created as many very different characters...

I can't break it.

Unless someone else on the team is finding issues, I think this puppy is ready for prime time!

 

I have also tested this to the limits and I think is ready


WandW posted Wed, 27 March 2013 at 3:02 PM

Works well for me. 😄

 

Here's 63% K4 ready for Easter Church.  Texture is the Hiro 4 base texture...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


colorcurvature posted Wed, 27 March 2013 at 6:44 PM

Ah! Great images !!

I've uploaded the package. Lets see where this leads to.


aldebaran40 posted Thu, 28 March 2013 at 8:49 PM

quick test  render , K4 morph dial 0.500 , the  clothes created for V4 fixed with the script that comes with the package ,no Post work

I use for testing  poses made for K4 , for M4 & V4 an working fine with all , you've done a wonderful job colorcurvature


momodot posted Fri, 29 March 2013 at 11:53 PM

Please remember to post here when this gets to the Marketplace. I would hate terribly to miss it. If at this late date you still need a tester I would be happy to. This set of scripts looks like it would be wonderfully usefull. Thanks for putting it out there.



WandW posted Sat, 30 March 2013 at 8:19 PM

Just for grins, I tried Morph to K4 at -234 %.  A bit of a pinhead, but an intersting character none the less.

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


momodot posted Sat, 30 March 2013 at 8:28 PM

That is a cool stylized figure! Exciting script.



76claudia2205 posted Sun, 31 March 2013 at 1:44 AM

When will this script become avialable on the market? I can't wait to give it a try :)


colorcurvature posted Sun, 31 March 2013 at 2:44 AM

No, idea it is "in review". This will however be poser pro 2012 only. While there might be hope to get it work in Poser 9 if Daz allows to distribute the (encrypted) WeightMaps, i will rather wait and see if people are actually happy with the script as-is first before attempting to downport it :)


basicwiz posted Sun, 31 March 2013 at 2:50 AM

Quote - While there might be hope to get it work in Poser 9 if Daz allows to distribute the (encrypted) WeightMaps...

Not going to happen.

That was the reason for all the jumping through hoops required to get V4 weight mapped.

This is yet another reason to upgrade to the Pro software. :) 


WandW posted Sun, 31 March 2013 at 1:12 PM

Quote - > Quote - While there might be hope to get it work in Poser 9 if Daz allows to distribute the (encrypted) WeightMaps...

Not going to happen.

That was the reason for all the jumping through hoops required to get V4 weight mapped.

This is yet another reason to upgrade to the Pro software. :) 

DAZ has since changed the EULA.  It shouldn't be a problem if they are encoded...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


aldebaran40 posted Sun, 31 March 2013 at 1:40 PM

Render test , morph to K4 = 0.500 , cloth fixed with the script , no PW

basicwiz posted Sun, 31 March 2013 at 3:02 PM

Quote -
DAZ has since changed the EULA.  It shouldn't be a problem if they are encoded...

So, RTE encoding is again ok? That's great news!


JoePublic posted Sun, 31 March 2013 at 3:13 PM Online Now!

Just to be clear, I only asked DAZ for permission to share the 3rd gen meshes, not the 4th gen.

The 3rd gen meshes had been shared RTE-encoded for years, so I guess DAZ didn't mind that much.

So, if anyone wants to share any encoded V4 stuff, he/she'd better ask DAZ first.


momodot posted Sun, 31 March 2013 at 4:02 PM

I guess I'll find out when I buy the script but which figures can it blend? Any two or specifically M4 or V4 with K4? I'm not even exacly sure which figures share the same mesh.



basicwiz posted Sun, 31 March 2013 at 4:05 PM

According to the documentation, the script is specifically designed to mix K4 and M4, but in beta testing we found it works perfectly well with K4 and V4 as well. In fact, some of the options are actually included to make V4 work better!


momodot posted Sun, 31 March 2013 at 5:13 PM

Cool.



WandW posted Sun, 31 March 2013 at 5:16 PM

Quote - So, if anyone wants to share any encoded V4 stuff, he/she'd better ask DAZ first.

That's the advice I gave to CC...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


colorcurvature posted Tue, 02 April 2013 at 12:42 AM

There will be delay, I've failed my review. Docu/promo problems. Don't know when I have the time to fix it.


momodot posted Wed, 03 April 2013 at 3:33 AM

Anything I or anyone else could do or help out with?



colorcurvature posted Wed, 03 April 2013 at 2:32 PM

Maybe some cloth vendor is reading who could borrow me some set for a promo render? My runtime seems to lack everyday clothing ;( WandW, what suit is your image showing? Is that by sickle?


WandW posted Wed, 03 April 2013 at 2:51 PM

That's the M4 Business Suit from Daz, Hannes.

You are welcome to use that image if you wish...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


colorcurvature posted Thu, 04 April 2013 at 1:18 PM

Hm, what if I would send around the program to some of you together with a testscene / testpose and you apply some cloth to it and send me a render? This would then test a number of different clothing packs, in the same pose(s), and we see how good it works or not. Would that be "legal" in terms of common clothing license? Would it be fair? I could then put together the rendered figures onto a big promo image. I'm out of time at the moment, I cannot move on with the process on my own.


WandW posted Thu, 04 April 2013 at 1:38 PM

It's legal, as the clothing mesh is not being distributed.  As long as the clothing item in question can be used in a commercial render, there should be no issue. 

I don't know if there are any requirements for third-party promo renders; Ro'sity might need a release from the person who rendered it, but that would be no problem if they did...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


MargyThunderstorm posted Thu, 04 April 2013 at 1:45 PM

If you need my help, just let me know what I can do. :)



momodot posted Thu, 04 April 2013 at 3:39 PM

I would happy to give a try. I have been a successful vendor and I am a regular tester at an other Poser site store. There is certainly no issue using other peoples renders for promo in my experience but you know... Dimension3D and others have sold utilities with no renders in the promo at all. Fancy renders are just a matter of the vendor wanting to promoting sales as much as possible. A simple single image promo is fine so long as it don't misrepresent the product. I have seen heavily post-worked renders in the Marketplace identified as "artistic renders" and I have seen other promo images that are just a logo and/or screencap of the script/utility dialog box. Any one render in this thread would be sufficient if your objective is only to get this distributed via the store - fancy promo renders are mainly about "product differentiation" to use a Marist term... getting lots of people to buy your generic dial-spin character or generic sexy outfit or hair for V4. Your product will sell to people who understand it and want to work with it rather then as an impulse purchase by people struck by a shiny promo render. One option would be to rely on the linked Gallery renders that are posted once the product is up... I for one always check the "Gallery" tab on a product..



nevynman posted Sat, 06 April 2013 at 3:56 AM

Hi all, I have just found this thread! Congrats on this product, It will certainly fill the

9yo - 16yo hole in Gen4 characters. I always wished Daz had done a Young Teen for Generation 4.

Iam an avid Poser Pro 2012 user and using DSON'd Genesis in Poser nearly bring my computr to a standstill!

When will this product be available??? I am happy to hand over the cash right now....

I will be following this thread with avengence!

Regards, Nev


aldebaran40 posted Sat, 06 April 2013 at 7:24 AM

let me know if I can help in something colorcurvature


colorcurvature posted Sun, 07 April 2013 at 8:00 AM

I thought about it but I had no idea on how to "promorize" the cloth fit in a way that it efficiently shows all thats good and all thats bad at once. So I thought, maybe you could make a "crowded scene" (with the figures in various standard poses with the dial set to various values) but all with the same cloth? I'll post some pics in a few minutes to show what i mean.


nevynman posted Sun, 07 April 2013 at 8:03 AM

Ok, thats doable.. :)


colorcurvature posted Sun, 07 April 2013 at 8:54 AM

Like this

colorcurvature posted Sun, 07 April 2013 at 3:02 PM

Or this.

colorcurvature posted Sun, 07 April 2013 at 3:06 PM

If you find some problems thats also good. Here the jacket is not following perfectly, it gets distored a bit near the bottom.

colorcurvature posted Sun, 07 April 2013 at 3:20 PM

Here I have a big issue. I had a small poke in cyberpunk outfit too.  This is a SAV.

I found that my poser often makes pokes if "use displacement maps" is enabled in render settings. Is this a known problem? version poser pro 2012, 9.0.3.23027

If I turn off displacement maps its fine. This is a default M4, not modified.


aldebaran40 posted Sun, 07 April 2013 at 5:01 PM

another test

 

Quote - I found that my poser often makes pokes if "use displacement maps" is enabled in render settings. Is this a known problem? version poser pro 2012, 9.0.3.23027

If I turn off displacement maps its fine. This is a default M4, not modified.

 

I think if it is well a known problem.

Poser calculated the displace "0" to the color black , and to be mostly the displaces gray (the displace as opposed to bump maps modify the geometry when you rendered), will add volume to the model, it has happened also to me  with make very tight fitting clothes and dynamics clothes , that are rendered with gray displaces, make "pokes", but that's not a scrip problem I think...

would be solutions  change the displace node to bump if yo can , or add a Math node to subtract the gray to black...


colorcurvature posted Mon, 08 April 2013 at 1:11 AM

Cool. May I use this image? What is the name of the cloth set?

SAV said the displacement issue relates to the well known gamma correction problem.

I had been away from Poser for a while and I had missed that discussion.


MargyThunderstorm posted Mon, 08 April 2013 at 2:46 AM

K4 Morph = 0.0 - Michael in the Back
K4 Morph = 0.3 - Sitting Michael
K4 Morph = 0.6 - Left Michael
K4 Morph = 0.8 - Michael in front

Skin Texture is Asradaz for M4 & H4

Poses on the "small" Michaels are Just Kids and Just Kids 2
Poses on the "taller" Michaels are Action Toolkit M4

Pants are SAV's Hot Men
Shoes are winterboots2010
Shirt is Singles Shirt-B M4/H4/Guy4 by Yanlis3D at RDNA

I rendered the image twice with and without background. So you can decide what you want or need. I hope that's something you need. :)

Image with BG

Image without BG



aldebaran40 posted Mon, 08 April 2013 at 6:46 AM

Quote - Cool. May I use this image? What is the name of the cloth set?

 

yes ,  of course, is a quick render but you can use if you wish

I'm on my laptop now , later I say the name of the clothing set


aldebaran40 posted Mon, 08 April 2013 at 1:11 PM

Quote - > Quote - Cool. May I use this image? What is the name of the cloth set?

 

yes ,  of course, is a quick render but you can use if you wish

I'm on my laptop now , later I say the name of the clothing set

 

the  cloth set are Everyday for Michael 4:

http://www.daz3d.com/everyday-for-michael-4


colorcurvature posted Fri, 19 April 2013 at 12:41 PM

Promo :)

I'll attempt a resubmission these days.


colorcurvature posted Sat, 27 April 2013 at 1:02 AM

http://www.renderosity.com/mod/bcs/cols-m4k4-mixer/98820/

Mini-Milestone: Approved :)


Morkonan posted Sat, 27 April 2013 at 8:31 AM

Congrats!

What are the results like on V4?


basicwiz posted Sat, 27 April 2013 at 10:55 AM

Works just as well on V4 as M4 at my end!

When you look at all this puppy can do, it's a STEAL!


aldebaran40 posted Sat, 27 April 2013 at 2:04 PM

I was testing the product and works perfect with both models (V4 and M4) is realy  great this script

congratulations  colorcurvature


colorcurvature posted Sat, 27 April 2013 at 4:49 PM

thank you so much. i hope the script makes a little fun.

there is one thing I would like to mention, for those who use my PML to make morphs: the PML 2012 will most likely complain about changed poses when used on a mix figure.  this is because the underlying memorize/restore calls seem to have issues with animated BODY actor origin. its bug reported but i assume there wont be a fix for poser 2012. the reworked PML no longer needs these functions, so it works around this issue. email me or PM here if you would like the new beta PML. i didnt have the time yet to test it thoroughly and prepare an update email. but it worked well with the mix figures, so far.


THEmark posted Fri, 04 April 2014 at 1:57 AM

Does this work on Poser Pro 2014?


WandW posted Fri, 04 April 2014 at 6:30 AM

Yes. 

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


estherau posted Fri, 04 April 2014 at 5:41 PM

It's a very useful script.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


headwax. posted Fri, 24 December 2021 at 6:58 PM

I see this is listed as unavailable in the shop. Any ideas where to purchase it? Thanks in advance.


primorge posted Fri, 24 December 2021 at 7:18 PM

Contact Colorcurvature via his Email. It's how I got PML. This was a couple years ago though.


primorge posted Fri, 24 December 2021 at 7:21 PM

I'm not sure how I feel about giving out his Email... it can be tracked down in a thread. Maybe this one.


primorge posted Fri, 24 December 2021 at 7:50 PM

Email is contained in the last post of this thread, posted by Colorcurvature...

https://www.renderosity.com/forums/threads/2866959?page=3


headwax. posted Sat, 25 December 2021 at 12:26 AM

primorge posted at 7:50 PM Fri, 24 December 2021 - #4432376

Email is contained in the last post of this thread, posted by Colorcurvature...

https://www.renderosity.com/forums/threads/2866959?page=3

Hi primorge,


Thanks very much for that.

Appreciated!


JimTS posted Sat, 25 December 2021 at 11:48 AM

is this script going to be recompiled/rewritten for P12?

Merry Christmas to ALL


A word is not the same with one writer as with another. One tears it from his guts. The other pulls it out of his overcoat pocket
Charles Péguy

 Heat and animosity, contest and conflict, may sharpen the wits, although they rarely do;they never strengthen the understanding, clear the perspicacity, guide the judgment, or improve the heart
Walter Savage Landor

So is that TTFN or TANSTAAFL?


WandW posted Sat, 25 December 2021 at 1:29 PM

Hmmm, I thought I replied to this thread; silly Forum!  :)

If you cannot get hold of Colorcurvature, Lyrra has M4 and V4 child dials here in the Store:

https://www.renderosity.com/rr/mod/bcs/vendor/Lyrra

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."

“I could buy better software, but then I'd have to be an artist and what's the point of that?"

"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".


headwax. posted Sat, 25 December 2021 at 2:40 PM

Thank you WandW will check those . Cheers :)



colorcurvature posted Sun, 26 December 2021 at 1:26 AM

Hi

poser lost support for the older Python?

in daz one can let joints follow the morphs, Poser cannot do this in the meanwhile?

hope you all are well



primorge posted Sun, 26 December 2021 at 2:29 AM

colorcurvature posted at 1:26 AM Sun, 26 December 2021 - #4432430

Hi

poser lost support for the older Python?

in daz one can let joints follow the morphs, Poser cannot do this in the meanwhile?

hope you all are well


Hello Colorcurvature. Yes, Poser now has a match joint centers to morph command and manually adjusted animated centers and orientations...

http://www.posersoftware.com/documentation/12/Poser_Reference_Manual/Tools/Modifying/Morph_Dependent_Joint_Centers.htm

Take care, and thank you for PML... I use it constantly :)


colorcurvature posted Mon, 27 December 2021 at 2:01 AM

I had assumed poser has all built-in by now.

it is not so? You can goz but not e.g. Blender?


odf posted Mon, 27 December 2021 at 5:28 AM

colorcurvature posted at 2:01 AM Mon, 27 December 2021 - #4432465

I had assumed poser has all built-in by now.

it is not so? You can goz but not e.g. Blender?

They were working on it, but marketing vetoed a tool called gob. :smile:

-- I'm not mad at you, just Westphalian.


adp001 posted Tue, 28 December 2021 at 6:29 PM

odf posted at 5:28 AM Mon, 27 December 2021 - #4432467

They were working on it, but marketing vetoed a tool called gob. :smile:
Too late. The name "GoB" has been in use for some time and is well known. It is the Blender/ZBrush Bridge.

https://github.com/JoseConseco/GoB




odf posted Tue, 28 December 2021 at 9:10 PM

adp001 posted at 6:29 PM Tue, 28 December 2021 - #4432533

odf posted at 5:28 AM Mon, 27 December 2021 - #4432467

They were working on it, but marketing vetoed a tool called gob. :smile:
Too late. The name "GoB" has been in use for some time and is well known. It is the Blender/ZBrush Bridge.

https://github.com/JoseConseco/GoB

I should have known.

-- I'm not mad at you, just Westphalian.