MarkBremmer opened this issue on Nov 05, 2012 · 12 posts
MarkBremmer posted Mon, 05 November 2012 at 3:56 PM
Hi all,
Every single one of us has wanted to render liquid in Carrara at some time or another. Digital Carver's Guild is working on that ability now: http://www.youtube.com/watch?v=eDvrUXwGqCE
GKDantas posted Mon, 05 November 2012 at 7:54 PM
Great one, but Pycloid new version also support volume for particles... I just need sometime to try it.
Follow me at euQfiz Digital
restif posted Mon, 05 November 2012 at 9:18 PM
Great News, can't wait to see this out!
Kixum posted Tue, 06 November 2012 at 7:11 AM
I don't quite follow.
is this a situation where the actual fluid modeling and animation is done in blender and then that animation is transferred into C?
Is that really fluid modeling in C?
-Kix
MarkBremmer posted Tue, 06 November 2012 at 8:45 AM
DCG's solution is for importing sequenced obj files that have been exported from Blender. To use this ability you would run the simulation in Blender, export the results to a folder and import them into carrara.
This is how most programs also handle fluid from that fantastic program called RealFlow.
GKDantas posted Tue, 06 November 2012 at 9:09 AM
SpentWeapon posted Tue, 06 November 2012 at 9:15 PM
Great news!
Xerxes0002 posted Sun, 18 November 2012 at 11:43 PM
OoOO keeping an eye on this
ewinemiller posted Tue, 20 November 2012 at 2:22 PM
Hi folks,
DCG Importer is out. You can download the demo or check it out at
http://www.digitalcarversguild.com/plugin.php?ProductId=21
It will import sequenced OBJ versions of anything the built in Wavefront OBJ importer will do. By only keeping one frame in memory at a time, it lets Carrara handle large or long running animations.
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
MarkBremmer posted Tue, 20 November 2012 at 3:03 PM
Thanks Eric!
3Drendero posted Thu, 22 November 2012 at 12:35 PM
Thank you for the news update, posted the news here: http://carraracafe.com/?p=2394
Any other examples/usages other than Blender and RealFlow?
ewinemiller posted Thu, 22 November 2012 at 1:02 PM
One of the beta testers was using molecular animations exported from VMD.
http://www.ks.uiuc.edu/Research/vmd/
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins