
I created a wall with a hole in it by creating a box and then a spline object to use for a Boolean operation. The hole turned out great, but now my problem is texturing the darn thing. I have two textures, the wall and the inside of the hole. The wall is supposed to have a texture map of a wall with graffiti on it, but you can see the result. I've posted both the rendered result and what it looks like in the modeling room.
Is there any way I can get this texture map to work?
Thanks!