Forum: Poser - OFFICIAL


Subject: Best Way To make a Helmet?

Ragtopjohnny opened this issue on Sep 20, 2012 · 10 posts


Ragtopjohnny posted Thu, 20 September 2012 at 3:18 PM

Hi everyone --

I was wondering if you can all suggest the best shape to use and way to make a helmet.  I'm working on something for myself right now and will share with the community called "Future Cop" which is basically a Judge Dredd style outfit. 

Can someone tell me what's the best way to do a helmet like that?  I'd really appreciate it.  Thanks! =)

 

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PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.

 


ghostman posted Thu, 20 September 2012 at 3:40 PM

Load a sphere and start cutting out pieces. :biggrin:

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rokket posted Thu, 20 September 2012 at 4:53 PM

Doesn't take a lot of effort. This was a sphere in Wings and 5 minutes of work...

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Ragtopjohnny posted Thu, 20 September 2012 at 5:34 PM

Thanks all --- thanks Rocket --- works out great.  Used the sphere, and you're right, very little effort. 😄

 

Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/

PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.

 


rokket posted Thu, 20 September 2012 at 6:36 PM

Glad I could help. Now back to my tunnel so I can finish it and get this to Esther...

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


jestmart posted Thu, 20 September 2012 at 9:50 PM

If the modeler can do sub-d modeling it may be better to start with a cube and bump the sub-d level to 2.


rokket posted Thu, 20 September 2012 at 10:10 PM

> Quote - If the modeler can do sub-d modeling it may be better to start with a cube and bump the sub-d level to 2.

A cube subdivided (click on smooth 2x's) in Wings3D.

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


jerr3d posted Thu, 20 September 2012 at 10:42 PM

 

I've been working on the Mass Effect 2 N7 helmet.  Using splines in Lightwave to get the basic wireframe shape, then add the polygons.


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Gareee posted Fri, 21 September 2012 at 11:41 AM

There is a zbrush tutorial on hard surface modelling. watch it and use what you learn in it for modelling a helmet.

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Ragtopjohnny posted Fri, 21 September 2012 at 3:49 PM

Thanks all....will look for that tutorial Gareee ---- didn't realize there was one out there. 😄

Not advanced for splines yet, but will save that for the future.....

 

Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/

PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.