Ragtopjohnny opened this issue on Sep 20, 2012 · 10 posts
Ragtopjohnny posted Thu, 20 September 2012 at 3:18 PM
Hi everyone --
I was wondering if you can all suggest the best shape to use and way to make a helmet. I'm working on something for myself right now and will share with the community called "Future Cop" which is basically a Judge Dredd style outfit.
Can someone tell me what's the best way to do a helmet like that? I'd really appreciate it. Thanks! =)
Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/
PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.
ghostman posted Thu, 20 September 2012 at 3:40 PM
Load a sphere and start cutting out pieces. :biggrin:
"Dream like you'll live forever. Live like you'll die tomorrow."
rokket posted Thu, 20 September 2012 at 4:53 PM

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
Ragtopjohnny posted Thu, 20 September 2012 at 5:34 PM
Thanks all --- thanks Rocket --- works out great. Used the sphere, and you're right, very little effort. 
Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/
PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.
rokket posted Thu, 20 September 2012 at 6:36 PM
Glad I could help. Now back to my tunnel so I can finish it and get this to Esther...
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
jestmart posted Thu, 20 September 2012 at 9:50 PM
If the modeler can do sub-d modeling it may be better to start with a cube and bump the sub-d level to 2.
rokket posted Thu, 20 September 2012 at 10:10 PM

A cube subdivided (click on smooth 2x's) in Wings3D.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
jerr3d posted Thu, 20 September 2012 at 10:42 PM

I've been working on the Mass Effect 2 N7 helmet. Using splines in Lightwave to get the basic wireframe shape, then add the polygons.
Gareee posted Fri, 21 September 2012 at 11:41 AM
There is a zbrush tutorial on hard surface modelling. watch it and use what you learn in it for modelling a helmet.
Way too many people take way too many things way too seriously.
Ragtopjohnny posted Fri, 21 September 2012 at 3:49 PM
Thanks all....will look for that tutorial Gareee ---- didn't realize there was one out there. 
Not advanced for splines yet, but will save that for the future.....
Poser Pro 2012/3DS Max 2013/Adobe Photoshop Elements 10/Zbrush/
PC: HP Z820 Workstation, 3.30 ghz 8 core Intel Processor, 2gig nvidia Quadro, 16 gig of Ram and 2TB Hard Drive.