Redfern opened this issue on Sep 03, 2012 · 8 posts
Redfern posted Mon, 03 September 2012 at 6:51 PM

Well, for those who may have overlooked them, ALT1701 uploaded .OBJ based meshes of the 'Bots upon ShareCG about a year ago. Using parts photos and assembly instructions from the JoeCrow.com site as reference, ALT' recreated the puppets with exacting detail, everything from Crow's Tupperware body sections and gimbal lamp arms to Servo's candy dispencing head and engine block chest piece.
Now, in addition to watching vintage episodes on tape, DVD or online video repositories you can stage and render your very own "host segments".
Crow and Servo are packaged together here...
http://www.sharecg.com/v/49600/gallery/5/3D-Model/Some-tv-bots
...while Gypsy has her own zip file here...
http://www.sharecg.com/v/50557/gallery/5/3D-Model/Gypsy-rose
I personally had no problem importing them into Poser 7. And being standard .OBJ format, I see no reason why DAZ|Studio should have any problems. Of course, "as is", the meshes are static when they import. Then again, other than fapping their "jaws", they didn't move that much. ;-)
However, for my own personal projects, I took it upon myself to rectify that. While I have yet to "properly" rig anything into a .CR2 format "character", I did break down the meshes into smaller elements and "parented" the sections into "collective" props. Now GYpsy can "gawk" in amazement or shock, Servo and open his parrot-like "beak" and turn his gumball "head", and Crow can do both as well as "look" from side to side and up and down with his ping-pong ball "eyes".
But even as static models, they should prove quite useful. Maybe someone with more skills than I can actually "rig" the buggers. I know ALT1701 would welcome posing versions of his efforts to share (since we briefly discussed the possibility).
Next up, a view of the S.o.L. bridge.
Sincerely,
Bill
*** *** ***
Tempt the Hand of Fate and it'll give you the "finger"!