maxxxmodelz opened this issue on Jun 07, 2012 · 636 posts
maxxxmodelz posted Thu, 07 June 2012 at 5:03 PM
Hey all. A quick search through the manual didn't help, so I'm coming here. Rendering a scene without actual Poser lights. Using IDL and self-illuminated one-sided squares as meshlights. Ran a test render, and the lighting came out great, but I now need to adjust my camera FStop until I get the DOF I need. Wondering, hopefully, that there is a way to simply reuse the Irradiance Cache for IDL so I don't need to run through the indirect lighting calcs again. Possible?
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.