UVDan opened this issue on Dec 30, 2010 · 27 posts
UVDan posted Thu, 30 December 2010 at 1:24 AM Forum Moderator

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Sueposer posted Thu, 30 December 2010 at 8:42 AM
Ha, ha. I did that to some skin once, using cell for the bump channel without fixing the size. My people looked so totally weird. :)
Have fun exploring.
Kixum posted Thu, 30 December 2010 at 9:25 AM
1.) Nice model!
2.) Go and download my source files for the sky planet here. It has an interesting shader for water in it (it's in the Carrara freestuff so you're good to go).
-Kix
UVDan posted Thu, 30 December 2010 at 10:18 AM Forum Moderator
Thanks Sueposer and Kixum.
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tom271 posted Thu, 30 December 2010 at 11:54 AM
Great ocean and model ship scene...
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MarkBremmer posted Thu, 30 December 2010 at 12:35 PM

I'll attach the shader in my next post.
MarkBremmer posted Thu, 30 December 2010 at 12:36 PM
The scale is set for a medium size scene.
Mark
UVDan posted Thu, 30 December 2010 at 1:15 PM Forum Moderator
Thanks a whole bunch Mark! That will speed me along.
WOOOHOO!
Thanks Tom the ship is a freebie. This page at sharecg has some awesome models!
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UVDan posted Thu, 30 December 2010 at 2:00 PM Forum Moderator
Hey Mark what kind of displacement do I use on that?
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MarkBremmer posted Thu, 30 December 2010 at 2:13 PM
It's built into the shader already. Just look under the Displacement portion of the shader tree.
Unless that's not what you're looking for...
50parsecs posted Thu, 30 December 2010 at 2:14 PM
Great looking ship and sea there Mark! Thanks for the ocean shader. Makes me want to attempt another ship model to use this with. BTW; can you use displacement shaders on an infinite plane with Carrara Pro8? I seem to remember that using displacement in a shader with previous ver. of Carrara would turn an infinite plane into a regular plane. I just ask because I haven't had a chance to try this one at home yet.
UVDan posted Thu, 30 December 2010 at 2:17 PM Forum Moderator

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MarkBremmer posted Thu, 30 December 2010 at 2:27 PM

Are you sure you are using the correct shader? Your screen capture does not show the correct shader name. I just opened up the one I linked and the displacement info is in there.
At any rate, here's the screen grab of the displacement info.
@ 50parsecs: You are correct, displacement turns the infinite plane into a large standard plane. I just always lay down the infinite plane because it's larger than the standard and then I replicate it if I need to. For most water shots, I keep the angle of the camera low enough that I actually don't need an infinite plane at all. If the camera is higher, then I'll use an infinite plane because you don't really need displacement - all the shaping can be done with bump or Normal bumps.
UVDan posted Thu, 30 December 2010 at 2:28 PM Forum Moderator

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UVDan posted Thu, 30 December 2010 at 2:32 PM Forum Moderator
Yes Mark. I do not know why Carrara 8 Pro is using my scene name as the shader name. The shader is named ocean shader for infinite planes in my shader folder.
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MarkBremmer posted Thu, 30 December 2010 at 2:34 PM
It might be creating a new shader for the infinite plane when auto-deleting the displacement channel. You can see the settings I used in the screen grab posted earlier.
UVDan posted Thu, 30 December 2010 at 2:37 PM Forum Moderator

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MarkBremmer posted Thu, 30 December 2010 at 2:47 PM
Just had mine in a standard shader folder.
UVDan posted Thu, 30 December 2010 at 3:04 PM Forum Moderator
Thanks for the shader and the displacement info. I will add the displacement manually. It is a bad omen that C8Pro is not playing nicely from the get go.
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MarkBremmer posted Thu, 30 December 2010 at 3:09 PM
Make sure that you are using the v.134 beta version. It has fixed a host of bugs.
Mark
UVDan posted Thu, 30 December 2010 at 3:18 PM Forum Moderator

Ok I see I need to select the top shader. When I do that it changes to the screen you have shown. Sorry.
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UVDan posted Thu, 30 December 2010 at 3:38 PM Forum Moderator

Now I need to find my bow wave obj model and affix it to the bow.
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UVDan posted Thu, 30 December 2010 at 4:12 PM Forum Moderator

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UVDan posted Thu, 30 December 2010 at 4:56 PM Forum Moderator

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UVDan posted Thu, 30 December 2010 at 5:44 PM Forum Moderator
Hey Kixum I added your water shader to my library. I hope that is what you intended when you made the file available.
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Kixum posted Thu, 30 December 2010 at 9:19 PM
When I put stuff up for people to download, I have no expectations about what will get done with it so please enjoy it to whatever ends it will be used for!
-Kix
UVDan posted Thu, 30 December 2010 at 10:37 PM Forum Moderator
Thanks.
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