3dcheapskate opened this issue on Sep 08, 2010 ยท 24 posts
3dcheapskate posted Wed, 08 September 2010 at 8:52 AM

Because this is a morph from my basic chess piece (the pawn) I can't add/delete any vertices - I've got to model it from the faces I've got - basically a sphere on top of a sphere on top of a sphere on top of a cylinder (with spurious faces/edges/vertices deleted and appropriate vertices merged to get a single closed surface). So obviously there are no nice edge loops associated with the mouth, nose, eyes or ears. I don't think this is an issue as I don't plan for the knight to animate - it's just an end-point for a morph.
There obviously need to be sufficient faces in the appropriate areas to model the detail of the horses head. I've played around a bit with the nostrils, mouth, and ears, and I think I have the general approach for these, although more work is obviously needed. But I don't think I've left enough faces to model the eyes (which I plan to do in a similar way to the nostrils).
Any advice, ideas or suggestions would be most appreciated, as always!
P.S. I know models of chess pieces are ten-a-penny, but this is mainly another learning exercise for me, a bit of modelling and morph creation practice. And as long as it ends up half-way reasonable it'll be released as a freebie.
P.P.S I'm posting this on both DAZ and Renderosity forums.
The 3Dcheapskate (also available in DAZ and HiveWire3D flavours) occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.