TheMentalDude opened this issue on Jul 13, 2010 · 11 posts
TheMentalDude posted Tue, 13 July 2010 at 5:01 AM
As we know some packages come with many optimised versions for the many different versions of poser that are out there, my question is which should i use under Carrara?
P4 P5 P6 or PP?
I also use Poser 8 so if someone can suggest for that too, would save me having to make a thread in the Poser forum :)
Thanks
GKDantas posted Tue, 13 July 2010 at 5:35 AM
You always will need to fix shaders from Poser content in Carrara. I think Poser 7 is the bets choice, since theres some problems importing P8 scenes. But the truth is: why you need Poser anyway?? You can create everything in Carrara and in a few months I think that the dynamics will do the job for cloth simulation very well.
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TheMentalDude posted Tue, 13 July 2010 at 5:52 AM
Its always good to keep your hand in on other applications just in case people who don't use Carrara ask for your help, which they have here, i didn't know the answer so i came here :-)
Other thing is i am sorting out their runtime, and i don't think you need to see 3 versions of the same content there, so i am going to delete the other versions for them, I'm just not sure which version i should delete.
As to fixing poser content in Carrara, yes i know you have to do that and i often do, was hoping that one of the poser version of content would mean less work for me :-)
Sueposer posted Tue, 13 July 2010 at 9:42 AM
I use a lot of poser content and find some of the morphs are easier to apply in poser, then import into carrara afterwards. That's the reason I leave P7 on my computer.
P4 is always the worst option, PP is better. P5 and up are the better options.
Still, the carrara shaders need to be tweeked and sometimes the poser bump map does not get registered in the carrara settings. Sometimes that is because the poser bump was procedural.
When this happens to characters, you can set a carrara procedural bump (see DAZ tutorials for info). Or, just use a bump map from another character.
TheMentalDude posted Tue, 13 July 2010 at 9:44 AM
so keep P5 and P6 versions if they are there? I only really need to know as im trying to sort out about 50GB of runtime, and some of the things i have bought in the past have 3 versions, P4-PP P5 P6, so it gets a bit messy.
Sueposer posted Tue, 13 July 2010 at 9:48 AM
Yes, those runtimes get big, don't they? :)
Yes, keep the highest number version. Poser did some major changes for P5 shaders (that's why P4 is trash can material), but only minor changes since then.
TheMentalDude posted Tue, 13 July 2010 at 9:50 AM
I'm guessing PP is the ProPack version that come out after P4 and isn't Poser Pro as i'm thinking?
Sueposer posted Tue, 13 July 2010 at 10:09 AM
Right, the old PP was a sort of "P4+".
These multiple versions of the shaders were included in downloads because the creators were being nice to customers who had not upgraded.
TheMentalDude posted Tue, 13 July 2010 at 10:11 AM
Thanks for the info Sueposer, time for many cups of coffee and a good clean out of the runtime can start :biggrin:
Tashar59 posted Tue, 13 July 2010 at 10:41 PM
PPP was Poser Pro Pack
PP Is Poser Pro
PP2010 Poser Pro 2010.
I also find posing much easier in Poser than Carrara.
I also do all my modeling in Modo then port to Carrara for animating. More animating options in Carrara to Modo, for now.
raven posted Wed, 14 July 2010 at 7:57 AM
The original Poser Pro Pack was the first version of Poser that was able to use b/w .jpg bump maps. Prior to this P4 used a .bum file, which was a weird greeny looking thing. So if you have a choice between using P4 or PP MAT poses, I would use the PP ones.