Paloth opened this issue on May 30, 2010 · 4 posts
Paloth posted Sun, 30 May 2010 at 12:41 AM
When I select the figure in the scene and hit the wrench icon located above the view and to the left, the editable vertex object assumes a zero pose. This is not working as described. I watched a tutorial at YouTube and followed the instructions but this isn't working for me. Is there some important step I've missed?
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Sueposer posted Sun, 30 May 2010 at 9:18 AM
The modeling room is where you are working on the mesh in its default form. When you make a change here, you are actually altering the mesh, as opposed to posing the mesh. The change will show in the assembly room, on top of any poses, which are really just moving that mesh around.
It would be nice to keep a pose in the modeling room, I agree. But that is not how the program is built.
GKDantas posted Sun, 30 May 2010 at 12:27 PM

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Paloth posted Sun, 30 May 2010 at 2:34 PM
Thanks for the clear screen shot. Everything is working now.
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