mathman opened this issue on May 04, 2010 · 17 posts
mathman posted Tue, 04 May 2010 at 10:08 PM
Hi all,
This one's a hypothetical, to satisfy my curiosity.
Those of you who use Bryce will be familiar with the memory-saving technique of using semi-transparent 2D Pict objects of trees to populate a forest. Is there an equivalent technique in Carrara ? ...
I ask this as replicating a 3D tree can become memory intensive.
On a related note, I believe that C8 Pro might be introducing ecosystems. Will this be a more memory-efficient way of populating forests ?
thanks,
Andrew