rexus opened this issue on Mar 17, 2010 · 11 posts
rexus posted Wed, 17 March 2010 at 4:16 AM
Attached Link: http://vimeo.com/10227851
hi all, this is my first test with C7 ocean waves, I wish there were more crests and a bit of foam but I can't. can someone please give me a hint? thanks here is the link: MarkBremmer posted Wed, 17 March 2010 at 9:18 AM
Hi rexus,
Nice work!
Carrara's waves are really for calm seas and don't include the more sophisticated behaviors of actual fluid solvers. However, you can create some procedural shaders that create foam at certain wave crest heights or that streak across the surface to be more like real waves.
Mark
rexus posted Wed, 17 March 2010 at 11:10 AM
thank you Mark,
actually hoping for a prompt modifier formula or something like that. I'll try to do some homework, so I check if carrara has endless possibilities as it seems
50parsecs posted Wed, 17 March 2010 at 12:56 PM
Looks quite good. I haven't tried it, but perhaps DCG's Terrain Tools plugin could add some foam action around the "bergs"? Nice bergs too BTW.
rexus posted Wed, 17 March 2010 at 1:38 PM
i think Mark is right: you can make some foam on the waves with the altitude or environment function but without ridges or peaked-like waves is hard so we have to play around a bit
rexus posted Wed, 17 March 2010 at 1:47 PM
thank you 50parsecs, but icebergs are the "grass and rocky landscape" stretched with snow shader applied, only minor work by me
holyforest posted Wed, 17 March 2010 at 7:23 PM
Attached Link: http://www.renderosity.com/mod/bcs/index.php?ViewProduct=68615&vendor=34800
> Quote - hi all, > this is my first test with C7 ocean waves, I wish there were more crests and a bit of foam but I can't. can someone please give me a hint? > thanks > here is the link: > I've got some foamy procedural shaders here at Renderosity MP.
Hope it helps
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Holyforest,
Hundreds of shaders for
Carrara
rexus posted Thu, 18 March 2010 at 9:35 AM

MarkBremmer posted Thu, 18 March 2010 at 9:56 AM
This can be done but it has to be done by hand since Carrara does not have a fluid solver. There will be two parts to the water effect: 1) the base water and motion (this should probably be done using a video clip to drive displacement so you can see the exact location of the waves) and, 2) the foam element which will need to be key framed to match the the wave movement.
Many programs can create gentle ocean movement but automatic production of water behavior requires specialized fluid solvers like RealFlow (http://realflow.com/) RealFlow functions as a stand-alone adjunct software. Programs like C4D, LW and others use plug-ins to reimport the data. There is not currently a plug-in for Carrara but you could import the keyframed fluid animation and apply smoothing to the objects. This not a fast or cheap process...
Blender does some fluid solving but not for ocean types of objects (and if imported into Carrara, you still have to modify/smooth the objects in each keyframe). Believable water is not an easy CG thing to pull off on a limited budget. ;-)
Mark
rexus posted Thu, 25 March 2010 at 1:14 PM
Attached Link: http://vimeo.com/10437982
hi again, I uploaded a brand new short video to test turbulence in sea water; if carrara had a time-changing procedural terrain things would be less complicated..anyway..currently I am working on foamy waves: the idea is to use 4d old clouds in ellipsoid shape to simulate distant and shoreline waves, splashes and so on. Did anyone try that?holyforest posted Sun, 25 April 2010 at 5:57 AM
Quote - they look great holyforest, but I am looking for an effect like that in the following image where the foam rises from the surf
Then it must be postworked.
I don't like postwork that much :(
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Holyforest,
Hundreds of shaders for
Carrara