illbein opened this issue on Feb 27, 2010 ยท 5 posts
illbein posted Sat, 27 February 2010 at 3:59 AM

Singular3D posted Sat, 27 February 2010 at 6:14 AM
If you have a heightmap, you can use the relief primitive to sculpt your landscape (max. resolution is 1000x1000). Then extrude the side planes and use a planar mapping for texturing. Texture the landscape and populate it with plants and objects as needed.
Just one way to do it.
Another way would be the SurfSPREAD plugin.
illbein posted Sat, 27 February 2010 at 6:40 AM
Thanks for your help. do you know a special place where to find hight maps?
kromekat posted Sat, 27 February 2010 at 7:47 AM
I have done this a few times for science text books, and for the most part I have used Bryce landscapes I created with either USGS DEM height images, or through careful greyscale painting and montage in Photoshop, I have then either completed the task in Bryce, or imported the terrain into CINEMA, and textured it there. I have also used Vue to do a couple of these, but you cannot rely on its stability!
The SurfaceSPREAD plugin really will help you bring the reality to this kind of job in C4D now though, and that would be my approach on future projects of this type.
Adam
Adam Benton | www.kromekat.com
illbein posted Sat, 27 February 2010 at 12:39 PM
okay thanks kromekat. I'll chech that plugin.