wackymidget opened this issue on Aug 24, 2009 · 15 posts
wackymidget posted Mon, 24 August 2009 at 4:22 AM

I'm trying to create a texture for my tree, (plant object) I only have the attached reference pic. Anybody know what the best method is to create a texture (preferably procedural)?
Would Inagoni's Veloute or Digital Carvers Guild Enhance:C help?
Thanks!
Thelby posted Mon, 24 August 2009 at 7:01 AM

I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
Thelby posted Mon, 24 August 2009 at 7:02 AM

I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
MarkBremmer posted Mon, 24 August 2009 at 8:41 AM
Personally, I prefer texture maps over procedural maps - especially for trees - because they render significantly faster if you have more than just a few.
MarkBremmer posted Mon, 24 August 2009 at 10:39 AM

Thelby posted Mon, 24 August 2009 at 12:31 PM
Abdolutely Right!!! **;^)
**That does look nice on the tree.
I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
wackymidget posted Mon, 24 August 2009 at 4:36 PM
Wow, thank you so very much for the texture!
Didn't expect the reference pic was good enough to create a texture from it, but it turned out really nice!
50parsecs posted Mon, 24 August 2009 at 6:10 PM
That texture looks great now! Nice work on the tree Mark.
bwtr posted Tue, 25 August 2009 at 12:40 AM

http://www.cgtextures.com/
Brian
bwtr
50parsecs posted Tue, 25 August 2009 at 11:22 AM
Yeah, I love that site Brian. I've used a ton of their textures. Lemog's free textures is a great source for lower rez (512x512) tiling textures http://www.lemog.fr/lemog_textures/index.php.
ShawnDriscoll posted Tue, 25 August 2009 at 4:50 PM
I do procedural shading and then bake it to a BMP to speed up rendering after the BMP has been run through CrazyBump first for other uses in Carrara.
Klebnor posted Tue, 25 August 2009 at 6:12 PM
Shawn:
Is there a rendering speed advantage to a bmp over a jpg?
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
ShawnDriscoll posted Tue, 25 August 2009 at 6:21 PM
Same rendering speed. But BMP uses far more RAM than JPG does.
I mentioned BMP because BMP is good for using as your source image that you later create your bump, displacement, highlight, diffuse, etc. image maps from which you then save in JPG format and use instead of BMP in Carrara so that you don't kill your RAM.
I use 15% compression for my JPG saving. It doesn't lose too much detail and keeps the files small enough.
If you do use BMP and your hard drive is grinding away during a render, you don't have enough RAM and your Carrara rendering speed takes a hit. Then you have to use JPG or GIF.
Klebnor posted Tue, 25 August 2009 at 6:35 PM
The large size differential is the main reason I tend to default to jpg.
Thanks for the clear explanation.
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.
holyforest posted Fri, 28 August 2009 at 3:58 AM

---------------------------------------
Holyforest,
Hundreds of shaders for
Carrara