RAMWorks opened this issue on Aug 03, 2009 ยท 15 posts
RAMWorks posted Mon, 03 August 2009 at 12:02 PM
OK, I do have a question about exporting from DAZ Studio, not Poser, to prepare a obj to for painting in ZBrush (not morphs, painting!!).
So when I bring up the export dialog.
In the Basic tab there are 3 options:
Ignore Invisible Nodes
Use Bone Welds
Removed Unused Vertices
Which are checked?
In the Advanced tab there are 3 sections with sub options:
Swap Y and Z Orientation
Write UV Coordinates
Write Normals
Write Object Statements
Write Groups (section 2)
Use Existing Groups
Use Node Name(s)
Use Surface Name(s)
Use Figure Name(s)
Write Surfaces (section 3)
Write Material Library (sub options below)
No Maps
Collect Maps
Convert Maps (for Bryce)
Which of these areas should be checked and which sub options should be checked?
Again, this is to export for bringing a figure into ZBrush (single template) for painting, nothing more....
Thanks much!! :biggrin:
---Wolff On The Prowl---