ravenous opened this issue on Jun 20, 2009 · 3 posts
ravenous posted Sat, 20 June 2009 at 5:59 AM
I have only been rendering still images in Carrara until now. But now I was thinking it's time I start looking into the animation features of Carrara. So far I got the basics of creating keyframes and actually feel like a little director.
I also realized pretty much anything is animatable (is that actually a word?). I can animate shaders to shift colors, glossiness or any property I want for that matter. Really cool. But I also got stuck with all thist as a slight problem...what if I don't want to animate a shader but change the settings for it?
I mean like this, I want to animate a driving car through six keyframes. After a draft render I realize the car should be red and not yellow. If I then change the car's shader to red, it only applies to whatever keyframe I'm currently at. But I obviously want the car red through the entire animation. I can of course copy the shader settings and paste them in all keyframes. Which is doable with six keyframes, but what if I would have like 34 keyframes or more?
Changing the color for a shader in all keyframes is just one example. How do I apply anything to all keyframes? What if I want to move a tree slightly to the left for the entire animation? Or like when I accidently moved my main camera in a keyframe. That got me wishing I could go to another keyframe where the camera is perfect and apply the camera properties to all keyframes.
So that's basically my question. How do I "globally" change settings for something to apply to all keyframes? Or is there some way to disable animation for a specific object such as a shader, camera or a primitive?