chudo121 opened this issue on Mar 23, 2009 · 8 posts
chudo121 posted Mon, 23 March 2009 at 3:08 AM

The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...
chudo121 posted Mon, 23 March 2009 at 3:12 AM

The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...
chudo121 posted Mon, 23 March 2009 at 3:13 AM

Juat thought i would share(;
The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...
chudo121 posted Mon, 23 March 2009 at 3:17 AM
After much fiddling i find linear light is the best one for my tastes, but difference makes a nice psycadelic negative thing :D
The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science...
bruno021 posted Mon, 23 March 2009 at 4:01 AM
Thanks, Paul, didn't know this.
Mazak posted Mon, 23 March 2009 at 4:10 AM
Your 2nd picture with linear is brilliant! Nice find and thank you for sharing this! 
Mazak
silverblade33 posted Mon, 23 March 2009 at 8:59 AM
Read about this a LONG time ago in Bryce and forgot, doh! :p
"Real world Bryce4" book, iirc? Not for Vue but very damn good book, fyi.
very good tip! :) fog's such a great atmospheric ay to tweak a scene, and since there's the potential to colour it for extra dramatics...
I know paint shop pro didn't then, or now have a "Linear light" setting for layers, and I've only had Photoshop from CS2 (and used it a bit in college with PS7) so I'm not sure when they added it in to photoshop?)
I've used Richard Rosenman's Depth of Field pro2 for ages, love it, for adding good depth blur.
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Free tutorials, Vue & Bryce materials, Bryce Skies, models,
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to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
krickerd posted Fri, 27 March 2009 at 5:17 PM
Yeah I've played around with alpha masks and zdepth since bryce. I use PhotoImpact. It is a good way to add a type of DOF without the long render times. You can also control the depth by changing the brightness and contrast of the zdepth alpha. Mario, an expert Brycer, over at 3DCommune, wrote a tutorial of how you can make neat light rays by custom making an alpha mask. For example you could render a scene normal. Then duplicate the scene and save it under a different name. Then create some long, stretched cones, apply a transparent material to them that look a bit like beams of light, then change the mats of everything else in the scene to solid black, and render again. In your post program, add the new mask scene to the original render as an "inverse of multiply" layer. Only the light parts in the mask will show up (aka. the light cones). You could even add color to the mask layer to make the light rays yellow or blue, whatever.