ThrommArcadia opened this issue on Mar 12, 2009 · 14 posts
ThrommArcadia posted Thu, 12 March 2009 at 1:53 PM
Forgive me for this newbie question.
I am wondering about making something glow. Not and entire object, but just a piece of it.
What I have is a number of computer screens from Davo's SFCS in a spaceship cockpit.
Now, I have gone through the shader and added glow with a value (and I've experimented with different values), but when I render, what is odd is when part of the screen is in shadow (there is lightsource outside of the ship) it shows the base colour I have chosen (a light blue), but the part that is in the light show the texture and looks brighter then the part in the shadow.
I guess what I need to know is if I need to attach the texture to the glow channel somehow (I can't seem to add more then one parameter, I have chosen Value 1-100%). Also, this seems not to really glow. Can I add Anything Glows to just a shader instead of an entire object?
If someone can just point me to a tut, that would work too.
Thanks!