sparrownightmare opened this issue on Feb 26, 2009 · 7 posts
sparrownightmare posted Thu, 26 February 2009 at 11:05 AM
I am trying to do a fairly complex texture map for a new model, but I just can't get the hang of the UV editor. I hardly ever use the vertex modeler so I am definitely doing something (probably many things) wrong. Can someone point me to a FREE tutorial which has step by step instructions on how to use the UV editor? I have no budget for any pay sites so I need a free one. Thanks
Rich
GKDantas posted Thu, 26 February 2009 at 12:37 PM
sparrownightmare posted Thu, 26 February 2009 at 12:40 PM
At the moment, I can't get the file to load anymore so I am going to have to redo it from scratch. If you look at the render of my Sparrowhawks, it's the forward command hull section. It started life as a simple spline object and then I converted it to Vertex so I could do the mapping. The only problem is, I have never really gotten into the vertex room or the UV editor before and the manual is somewhat less than helpful... That's why I need a step by step tutorial, so I can learn how to do it properly for future renders now that I am going to try using the vertex room more often.
GKDantas posted Thu, 26 February 2009 at 12:53 PM
I am a little sick those days, her eis rainning a lot. I will try to do a simple tutorial to you so you can understand better the new UVEditor. One advise is beware to converting from one to anothe rmodeler, you can end with a lot of polygons.
Follow me at euQfiz Digital
sparrownightmare posted Thu, 26 February 2009 at 2:33 PM
Yeh I noticed it creates a lot of polys. I don't mind so much on my system though.
GKDantas posted Thu, 26 February 2009 at 3:56 PM
sparrownightmare posted Thu, 26 February 2009 at 3:58 PM
I know. I'd rather have high polys and a slow render than low polys and a lower quality render. I am very patient. :)