ominousplay opened this issue on Feb 01, 2009 · 13 posts
ominousplay posted Sun, 01 February 2009 at 5:33 PM

Never Give Up!
GKDantas posted Sun, 01 February 2009 at 5:50 PM
sparrownightmare posted Sun, 01 February 2009 at 6:13 PM
If you want it realistic, increase the hair count density and lower the size. Can you send up a screen capture of the shader in your shader room?
Miss Nancy posted Sun, 01 February 2009 at 7:18 PM
hair looks very good on shoulder. but hair length varies, e.g. very fine and short on proboscis,
but longer and clumpier on torso IMVHO.
bwtr posted Sun, 01 February 2009 at 10:34 PM
Your so called "problem" looks like what I would be happy to attain!
Very effective.
Brian
bwtr
ominousplay posted Mon, 02 February 2009 at 12:09 AM

Never Give Up!
Xerxes0002 posted Mon, 02 February 2009 at 12:37 AM
did you see that hair tutorial that Holly put out? I will try to find the link, the hair map was interesting.
ominousplay posted Mon, 02 February 2009 at 1:39 AM

Never Give Up!
Xerxes0002 posted Mon, 02 February 2009 at 1:36 PM
http://forum.daz3d.com/viewtopic.php?t=75778 There are some discussions in there, the link to the pdf is in the first post. She did a clumping goat as well.
ominousplay posted Mon, 02 February 2009 at 5:15 PM
Thank you Xerxes - Way to to Holly! Also nice use of Comic Life.
I learned a lot. I need to get better at the brush tool.
R
Never Give Up!
Xerxes0002 posted Mon, 02 February 2009 at 7:00 PM
Glad it was useful, and major kudo's to Holly your right!! I look forward to seeing what you do with this all next!
Take care
ominousplay posted Mon, 02 February 2009 at 7:42 PM

Never Give Up!
ominousplay posted Tue, 03 February 2009 at 2:44 PM

The fur wrap is built onto the caveman's body - part of the same model - will this be a problem when UV mapping?
The hair is a skull cap, also part of the figure
Never Give Up!