ominousplay opened this issue on Jan 03, 2009 · 20 posts
ominousplay posted Sat, 03 January 2009 at 3:15 PM
Here is a start. If anyone wants to help we can work together. I'm using it in a personal book project - don't currently see it getting professionally published -but the figure would be a background character anyway.
Just change body.txt to body.car.
Robert
Never Give Up!
Miss Nancy posted Sat, 03 January 2009 at 4:19 PM

Miss Nancy posted Sat, 03 January 2009 at 6:28 PM

ominousplay posted Sat, 03 January 2009 at 11:47 PM
That is soooo cool! Did you create the rig or use an existing rig? Did you create the sneak or load an animation and rig... so many questions - you did this quickly! Looks great!
I did model in C7Pro and found some strange things will doing it -
anyway - thanks for playing.
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ominousplay posted Sun, 04 January 2009 at 1:43 AM

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ominousplay posted Sun, 04 January 2009 at 2:26 AM

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PurplePanther posted Sun, 04 January 2009 at 8:34 AM
Miss Nancy: How about a little info on how you animated yog? Inquiring minds want to know!
Excellent animation BTW.
Graphic Observations: Many problems can be solved by reading the manual Not all answers are equal Some problems don't need answers
Miss Nancy posted Sun, 04 January 2009 at 4:13 PM
Attached Link: http://www.youtube.com/watch?v=8Jy5Z6YbtwQ
see att. lnk. YMMV using donato's method. e.g. it's easier to line up bvh starting with default pose at frame 0, but default pose may vary amongst bvh files. bvh import options and control keys will also vary depending on whether Win or Mac is used. I also took some shortcuts that are inadvisable, in order to do it in under 5 minutes. the result is still a rigged object, but I would advise against trying to apply pz2 files to it.bvh files are better than pz2/pz3 files IMVHO 'cause bvhs are usually based on mocaps,
whilst pz2/pz3 files may be pretty bad when just done in poser without any rotoscoping.
in order to do the caveman, i would advise vidgame technique, e.g. lo-res figure with
smoothing on render using hi-res displ/texmaps. some of 'em may suggest "burning in
the normal map", but i dunno if carrara can do that.
ominousplay posted Sun, 04 January 2009 at 4:21 PM
I was thinking the same with a low-res figure - but when I get to modeling, I keep adding, and adding. Like the feet and hands - who needs fingers ; ) I could have just put out plates for hands and used the texture to create the illusion.
Thank you
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ominousplay posted Sun, 04 January 2009 at 4:27 PM
Ok, watched the video - wow, seems easy. Next question. Where can I learn more about bvh files? And where can I download a few? Can I make my own in Poser from an animation in there and save them out to use in my Carrara figures?
Where you able to add Poser poses to an obj? With the caveman animation - after you loaded the bvh, was it then ready to use as a posable figure? Could you delete the animation and start adding standard poses?
Again, thank you - I've been away from the 3D for almost a year and now I feel so far behind! Lots to learn.
robert
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ominousplay posted Sun, 04 January 2009 at 5:40 PM

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Miss Nancy posted Sun, 04 January 2009 at 6:16 PM
Attached Link: http://www.sharecg.com/pf/full_uploads.php?pf_user_name=mojodallas
see att. lnk. pz2 files not recommended for this obj unless it has poser JPs and groups. bvh files are hierarchies of body parts (no "body" element) and their relative joint rotations. said parts mayn't correspond to poser body part names. I dunno a good bvh ref.ominousplay posted Sun, 04 January 2009 at 6:22 PM
the method you suggested seems to work for loading bvh files - I tried to create another and load it into the already attached skeleton - but it crippled my caveman - maybe because I had already adjusted the skeleton and the new bvh had info on the old... I don't know.
Never Give Up!
bwtr posted Sun, 04 January 2009 at 8:07 PM
BVH files
My accumulated BVH files total 143MB. (468 files,23 folders it says!)
PM me with your e-mail if you want.
(No idea how many are "good")
Brian
ps What I have used work fine in Carrara
bwtr
ominousplay posted Sun, 04 January 2009 at 8:09 PM

My goal: To rig a character built in Carrara - to stay in Carrara - so I can animate and pose to my heart's content. I also want to use BVH animations to add premade movement to my figure. Even though I've animated figures in Carrara alone, I want to take advantage of the excellent skeleton rigs from Poser figures and sometimes the animations (walk designer) available in Poser.
Method: Build the figure in Carrara.
Export to Poser to get the scale correct. Compare it to an existing Poser figure so that the bones will line up - even if I need to adjust the figure (James or M3 or whatever figure I choose) so that the bone length and shape matches my Carrara figure.
Animate the adjusted Poser figure and save out a bvh file.
Import the bvh back into Carrara and it should match the Carrara figure -
Attach the skeleton and animate!
Progress: So far I've only imported bvh and had to adjust the skeleton each time, until I adjusted my Carrara figure to match the imported bvh - but that's not my goal. I want to have a unique shaped figure. I want the skeleton I import to match my figure. I think the above method will work.
I'd sure appreciate any insight. Miss Nancy has been very helpful.
I'm still trying to add premade poses from Poser - what about a 2- frame bvh?
Every time I try and add a bvh to an existing figure in Carrara (the caveman rigged with a previous bvh+skeleton) it just twists it up. I have to start from scratch. The 2-frame bvh would start at 0 position and zeroed out pose to easily mate with the Carrara figure, and the second frame would be the pose.
I tried using poses in Carrara - but after loading 2 it wouldn't work. Any tutorials on creating poses in Carrara?
Never Give Up!
Miss Nancy posted Sun, 04 January 2009 at 10:30 PM
the quick way we useta do JPs in poser (before philc and the others wrote various utils)
was to line up and resize an obj file with the closest matching poser cr2 file (and not daz files,
as it's an EULA violation to copy their JPs) then edit the cr2 file to point to the new imported
obj file, which is something like ya did there. but the new utils really speed it up, in case there's
a deadline involved, as having to group and name all the body parts in carrara is somewhat
tedious IMVHO. only then will these poser pose files work well.
it's likely that, once an obj file has got a bvh skellington attached, it's gonna screw up with
another bvh file. that's where those various bvh-fixing utils come in handy (poser again).
they gave me another fortnite to procrastinate about buying C7Pro, hence I dunno if
C7Pro can save pz2 files, but I doubt it, unless SM sold daz the SDK after all this time.
one other note: it may be a copyright violation to redistribute some of these bvh file sets.
I ain't a lawyer.
ominousplay posted Sun, 04 January 2009 at 10:38 PM
Well, I'm done for the night. I resized a figure in Poser (native to Poser) against my Carrara figure (.obj) and was able to bring in several poses via a bvh - I just scrolled though the bvh to access the various poses - it wasn't hard. This particular Carrara-made figure is not well suited for the poses I chose - arms and legs too thick. I'm about ready to just do all my rigging and posing in Carrara - no more back and forth. I just wish I had a simple way to save the poses in Carrara - I know there is a way...
Never Give Up!
bwtr posted Sun, 04 January 2009 at 10:50 PM
For the life of me I can not understand why one would need to interchange backwards and forwards between Poser (OR D/S) and Carrara.
Bring a Poser item into Carrara and just do it?
I would buy Quidam if I had to put up with it all.
Sour puss day!
Brian
bwtr
ominousplay posted Sun, 04 January 2009 at 10:54 PM
I don't want a Poser figure - I want something I made. I just thought Poser would be a shortcut for animating a skeleton I could then bring into Carrara to attach to my figure and be golden.
Never Give Up!
bwtr posted Mon, 05 January 2009 at 12:16 AM
Creating a skeleton in Carrara I thought was about as easy as it gets?
Brian
bwtr