ominousplay opened this issue on Jan 02, 2009 · 5 posts
ominousplay posted Fri, 02 January 2009 at 2:05 PM

Never Give Up!
ominousplay posted Fri, 02 January 2009 at 7:26 PM
Never Give Up!
Sueposer posted Fri, 02 January 2009 at 8:43 PM
A way to do this is by making a hair density map. This is a gray scale UV texture map you can use instead of painting the density on the mesh. The DAZ tutorial forum has the technique laid out nicely by Holly2000, using milcat as an example.
ominousplay posted Fri, 02 January 2009 at 9:35 PM
Never Give Up!
ominousplay posted Fri, 02 January 2009 at 9:59 PM
Never Give Up!